aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2011-03-20 00:20:16 +0100
committerShauren <shauren.trinity@gmail.com>2011-03-20 00:20:16 +0100
commitf11be7cfed05f2048496c17ee8d783584c6c9fc9 (patch)
tree8223905d3947a9a6a88c2dbe6c5c18b3b6fe27e4 /src
parenta105f345a03c89e4f704d9c81388aad15787be63 (diff)
Core/GameEventMgr: Fixed compile warnings (uint16 to uint8 conversion)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 79fab6bf3e3..7e78b70e5a3 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -186,11 +186,11 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1530,12 +1530,12 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
stmt->setFloat(2, citr->second.done);
trans->Append(stmt);
@@ -1575,11 +1575,11 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
- stmt->setUInt8(0, event_id);
+ stmt->setUInt8(0, uint8(event_id));
stmt->setUInt8(1, mGameEvent[event_id].state);
stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
trans->Append(stmt);