diff options
author | PolarCookie <sei009@post.uit.no> | 2018-11-04 21:59:03 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2018-11-04 21:59:03 +0100 |
commit | f2df802c500e3878ba431d1be0a57ce293983121 (patch) | |
tree | e70c9814deda6d8e2f9a487e39a4260dc0098148 /src | |
parent | 93cb86b6838dfc4589070e9c95e818ad17bf6304 (diff) |
Core/Creatures: Changed creatures to become tagged by player doing any action that causes creature aggro (apart from distance) (#22759)
* This was introduced in patch 3.0.8
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 76179ea4503..58b5af0b9ef 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8183,6 +8183,11 @@ void Unit::AttackedTarget(Unit* target, bool canInitialAggro) if (Unit* targetOwner = target->GetCharmerOrOwner()) targetOwner->EngageWithTarget(this); + //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. + if (Creature* creature = target->ToCreature()) + if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER) + creature->SetLootRecipient(this); + Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself(); Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself(); if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner)) |