aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 76179ea4503..58b5af0b9ef 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8183,6 +8183,11 @@ void Unit::AttackedTarget(Unit* target, bool canInitialAggro)
if (Unit* targetOwner = target->GetCharmerOrOwner())
targetOwner->EngageWithTarget(this);
+ //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
+ if (Creature* creature = target->ToCreature())
+ if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER)
+ creature->SetLootRecipient(this);
+
Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself();
if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner))