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author | ariel- <ariel-@users.noreply.github.com> | 2016-10-13 22:28:08 -0300 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-09-06 13:36:05 +0200 |
commit | f3e4f322b2d854f879ad8bbe98016920618d1e22 (patch) | |
tree | b6569dc3d8b38b9ce857f77387b0e96818a41e9d /src | |
parent | 36b84462f0c9e3f64282cca7dd9038ed2b9a4311 (diff) |
Core/Entities: fix dynamic linking
(cherry picked from commit 4b5350c0a64b3483959fa80794715b2a9e0a0c0c)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index bbf28651921..03a0602da38 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3236,14 +3236,14 @@ void WorldObject::RebuildWorldMapAreaSwaps() _worldMapAreaSwaps.insert(worldMapAreaId); } -template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const; -template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const; -template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const; -template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const; |