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authorariel- <ariel-@users.noreply.github.com>2016-10-13 22:28:08 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-09-06 13:36:05 +0200
commitf3e4f322b2d854f879ad8bbe98016920618d1e22 (patch)
treeb6569dc3d8b38b9ce857f77387b0e96818a41e9d /src
parent36b84462f0c9e3f64282cca7dd9038ed2b9a4311 (diff)
Core/Entities: fix dynamic linking
(cherry picked from commit 4b5350c0a64b3483959fa80794715b2a9e0a0c0c)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index bbf28651921..03a0602da38 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3236,14 +3236,14 @@ void WorldObject::RebuildWorldMapAreaSwaps()
_worldMapAreaSwaps.insert(worldMapAreaId);
}
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
-template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
-template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
-template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;