diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index bbf28651921..03a0602da38 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3236,14 +3236,14 @@ void WorldObject::RebuildWorldMapAreaSwaps() _worldMapAreaSwaps.insert(worldMapAreaId); } -template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const; -template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const; -template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const; -template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const; |