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-rw-r--r--src/server/game/Entities/Object/Object.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index bbf28651921..03a0602da38 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3236,14 +3236,14 @@ void WorldObject::RebuildWorldMapAreaSwaps()
_worldMapAreaSwaps.insert(worldMapAreaId);
}
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
-template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
-template void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
+template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
-template void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
-template void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
-template void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float) const;
+template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float) const;