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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-02-28 22:29:05 +0400
committerGitHub <noreply@github.com>2020-02-28 19:29:05 +0100
commitf6e6baa2932788b17169ba103b62a6f66ee7290a (patch)
treec3e263d1c8fd67de4758b49318e2e0b80fb0b57e /src
parent71a01c75caa767c3323e295a596fe430dc8c7fb2 (diff)
Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system (#24200)
* Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system * Change int32 to uint32
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp11
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp18
-rw-r--r--src/server/game/Server/Packets/AllPackets.h1
-rw-r--r--src/server/game/Server/Packets/ChatPackets.cpp31
-rw-r--r--src/server/game/Server/Packets/ChatPackets.h51
-rw-r--r--src/server/game/Server/WorldSession.h6
7 files changed, 104 insertions, 16 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f00332d27c1..0089a3f8801 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -24,6 +24,7 @@
#include "CellImpl.h"
#include "CharacterCache.h"
#include "Chat.h"
+#include "ChatPackets.h"
#include "ChatTextBuilder.h"
#include "Common.h"
#include "ConditionMgr.h"
@@ -1526,12 +1527,12 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
}
}
-void Unit::HandleEmoteCommand(uint32 anim_id)
+void Unit::HandleEmoteCommand(uint32 emoteId)
{
- WorldPacket data(SMSG_EMOTE, 4 + 8);
- data << uint32(anim_id);
- data << uint64(GetGUID());
- SendMessageToSet(&data, true);
+ WorldPackets::Chat::Emote packet;
+ packet.EmoteID = emoteId;
+ packet.Guid = GetGUID();
+ SendMessageToSet(packet.Write(), true);
}
/*static*/ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* spellInfo /*= nullptr*/)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 73e5897322a..0ba397f4551 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -947,7 +947,7 @@ class TC_GAME_API Unit : public WorldObject
DamageInfo* damageInfo, HealInfo* healInfo);
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationProcContainer& procAuras);
- void HandleEmoteCommand(uint32 anim_id);
+ void HandleEmoteCommand(uint32 emoteId);
void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
void CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK);
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 1d11c671d24..cb3cb3e33a4 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -22,6 +22,7 @@
#include "Channel.h"
#include "ChannelMgr.h"
#include "Chat.h"
+#include "ChatPackets.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GameTime.h"
@@ -568,20 +569,19 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
}
}
-void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
+void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet)
{
- if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- return;
-
- uint32 emote;
- recvData >> emote;
+ uint32 emoteId = packet.EmoteID;
// restrict to the only emotes hardcoded in client
- if (emote != EMOTE_ONESHOT_NONE && emote != EMOTE_ONESHOT_WAVE)
+ if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE)
+ return;
+
+ if (!_player->IsAlive() || _player->HasUnitState(UNIT_STATE_DIED))
return;
- sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
- GetPlayer()->HandleEmoteCommand(emote);
+ sScriptMgr->OnPlayerEmote(_player, emoteId);
+ _player->HandleEmoteCommand(emoteId);
}
namespace Trinity
diff --git a/src/server/game/Server/Packets/AllPackets.h b/src/server/game/Server/Packets/AllPackets.h
index afcf072b91d..c161bc8d871 100644
--- a/src/server/game/Server/Packets/AllPackets.h
+++ b/src/server/game/Server/Packets/AllPackets.h
@@ -18,6 +18,7 @@
#ifndef AllPackets_h__
#define AllPackets_h__
+#include "ChatPackets.h"
#include "NPCPackets.h"
#include "MiscPackets.h"
#include "QueryPackets.h"
diff --git a/src/server/game/Server/Packets/ChatPackets.cpp b/src/server/game/Server/Packets/ChatPackets.cpp
new file mode 100644
index 00000000000..966f10e6078
--- /dev/null
+++ b/src/server/game/Server/Packets/ChatPackets.cpp
@@ -0,0 +1,31 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ChatPackets.h"
+
+WorldPacket const* WorldPackets::Chat::Emote::Write()
+{
+ _worldPacket << EmoteID;
+ _worldPacket << Guid;
+
+ return &_worldPacket;
+}
+
+void WorldPackets::Chat::EmoteClient::Read()
+{
+ _worldPacket >> EmoteID;
+}
diff --git a/src/server/game/Server/Packets/ChatPackets.h b/src/server/game/Server/Packets/ChatPackets.h
new file mode 100644
index 00000000000..b299b3b3e4e
--- /dev/null
+++ b/src/server/game/Server/Packets/ChatPackets.h
@@ -0,0 +1,51 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ChatPackets_h__
+#define ChatPackets_h__
+
+#include "Packet.h"
+#include "ObjectGuid.h"
+
+namespace WorldPackets
+{
+ namespace Chat
+ {
+ class Emote final : public ServerPacket
+ {
+ public:
+ Emote() : ServerPacket(SMSG_EMOTE, 4 + 8) { }
+
+ WorldPacket const* Write() override;
+
+ uint32 EmoteID = 0;
+ ObjectGuid Guid;
+ };
+
+ class EmoteClient final : public ClientPacket
+ {
+ public:
+ EmoteClient(WorldPacket&& packet) : ClientPacket(CMSG_EMOTE, std::move(packet)) { }
+
+ void Read() override;
+
+ uint32 EmoteID = 0;
+ };
+ }
+}
+
+#endif // ChatPackets_h__
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 66b1a9b99b5..182f13bd478 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -78,6 +78,10 @@ class RBACData;
namespace WorldPackets
{
+ namespace Chat
+ {
+ class EmoteClient;
+ }
namespace NPC
{
class Hello;
@@ -560,7 +564,7 @@ class TC_GAME_API WorldSession
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
- void HandleEmoteOpcode(WorldPacket& recvPacket);
+ void HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet);
// Social
void HandleContactListOpcode(WorldPacket& recvPacket);