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-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp389
1 files changed, 237 insertions, 152 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
index 77d3ce21d0c..efe439de440 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -17,76 +17,75 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellScript.h"
#include "Player.h"
#include "ahnkahet.h"
enum Spells
{
- SPELL_BLOODTHIRST = 55968, // Trigger Spell + add aura
- SPELL_CONJURE_FLAME_SPHERE = 55931,
- SPELL_FLAME_SPHERE_SUMMON_1 = 55895, // 1x 30106
- H_SPELL_FLAME_SPHERE_SUMMON_1 = 59511, // 1x 31686
- H_SPELL_FLAME_SPHERE_SUMMON_2 = 59512, // 1x 31687
- SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891,
- SPELL_FLAME_SPHERE_VISUAL = 55928,
- SPELL_FLAME_SPHERE_PERIODIC = 55926,
- SPELL_FLAME_SPHERE_DEATH_EFFECT = 55947,
- SPELL_BEAM_VISUAL = 60342,
- SPELL_EMBRACE_OF_THE_VAMPYR = 55959,
- SPELL_VANISH = 55964,
- CREATURE_FLAME_SPHERE = 30106,
- H_CREATURE_FLAME_SPHERE_1 = 31686,
- H_CREATURE_FLAME_SPHERE_2 = 31687,
- SPELL_HOVER_FALL = 60425
+ SPELL_BLOODTHIRST = 55968, // Trigger Spell + add aura
+ SPELL_CONJURE_FLAME_SPHERE = 55931,
+ SPELL_FLAME_SPHERE_SUMMON_1 = 55895, // 1x 30106
+ SPELL_FLAME_SPHERE_SUMMON_2 = 59511, // 1x 31686
+ SPELL_FLAME_SPHERE_SUMMON_3 = 59512, // 1x 31687
+ SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891,
+ SPELL_FLAME_SPHERE_VISUAL = 55928,
+ SPELL_FLAME_SPHERE_PERIODIC = 55926,
+ SPELL_FLAME_SPHERE_DEATH_EFFECT = 55947,
+ SPELL_EMBRACE_OF_THE_VAMPYR = 55959,
+ SPELL_VANISH = 55964,
+
+ NPC_FLAME_SPHERE_1 = 30106,
+ NPC_FLAME_SPHERE_2 = 31686,
+ NPC_FLAME_SPHERE_3 = 31687,
+
+ SPELL_BEAM_VISUAL = 60342,
+ SPELL_HOVER_FALL = 60425
};
enum Misc
{
- DATA_EMBRACE_DMG = 20000,
- H_DATA_EMBRACE_DMG = 40000,
- DATA_SPHERE_DISTANCE = 15
+ DATA_EMBRACE_DMG = 20000,
+ H_DATA_EMBRACE_DMG = 40000
};
-#define DATA_SPHERE_ANGLE_OFFSET 0.7f
-#define DATA_GROUND_POSITION_Z 11.30809f
+#define DATA_SPHERE_DISTANCE 25.0f
+#define DATA_SPHERE_ANGLE_OFFSET M_PI / 2
+#define DATA_GROUND_POSITION_Z 11.30809f
enum Yells
{
- SAY_1 = 0,
- SAY_WARNING = 1,
- SAY_AGGRO = 2,
- SAY_SLAY = 3,
- SAY_DEATH = 4,
- SAY_FEED = 5,
- SAY_VANISH = 6
+ SAY_1 = 0,
+ SAY_WARNING = 1,
+ SAY_AGGRO = 2,
+ SAY_SLAY = 3,
+ SAY_DEATH = 4,
+ SAY_FEED = 5,
+ SAY_VANISH = 6
};
enum Events
{
- EVENT_CASTING_FLAME_SPHERES = 1,
+ EVENT_CONJURE_FLAME_SPHERES = 1,
+ EVENT_BLOODTHIRST,
+ EVENT_VANISH,
EVENT_JUST_VANISHED,
EVENT_VANISHED,
EVENT_FEEDING,
- EVENT_BLOODTHIRST,
- EVENT_FLAME_SPHERE,
- EVENT_VANISH
-};
-
-enum Phase
-{
- PHASE_NORMAL = 1,
- PHASE_SPECIAL = 2
+ // Flame Sphere
+ EVENT_START_MOVE,
+ EVENT_DESPAWN
};
-class boss_taldaram : public CreatureScript
+class boss_prince_taldaram : public CreatureScript
{
public:
- boss_taldaram() : CreatureScript("boss_taldaram") { }
+ boss_prince_taldaram() : CreatureScript("boss_prince_taldaram") { }
- struct boss_taldaramAI : public BossAI
+ struct boss_prince_taldaramAI : public BossAI
{
- boss_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM)
+ boss_prince_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM)
{
me->SetDisableGravity(true);
}
@@ -94,6 +93,7 @@ class boss_taldaram : public CreatureScript
void Reset() OVERRIDE
{
_Reset();
+ _flameSphereTargetGUID = 0;
_embraceTargetGUID = 0;
_embraceTakenDamage = 0;
}
@@ -102,10 +102,24 @@ class boss_taldaram : public CreatureScript
{
_EnterCombat();
Talk(SAY_AGGRO);
- events.SetPhase(PHASE_NORMAL);
events.ScheduleEvent(EVENT_BLOODTHIRST, 10000);
events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000));
- events.ScheduleEvent(EVENT_FLAME_SPHERE, 5000);
+ events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5000);
+ }
+
+ void JustSummoned(Creature* summon)
+ {
+ BossAI::JustSummoned(summon);
+
+ switch (summon->GetEntry())
+ {
+ case NPC_FLAME_SPHERE_1:
+ case NPC_FLAME_SPHERE_2:
+ case NPC_FLAME_SPHERE_3:
+ summon->AI()->SetGUID(_flameSphereTargetGUID);
+ default:
+ return;
+ }
}
void UpdateAI(uint32 diff) OVERRIDE
@@ -122,80 +136,40 @@ class boss_taldaram : public CreatureScript
{
switch (eventId)
{
- if (events.IsInPhase(PHASE_NORMAL))
- {
- case EVENT_BLOODTHIRST:
- DoCast(me, SPELL_BLOODTHIRST);
- events.ScheduleEvent(EVENT_BLOODTHIRST, 10000);
- break;
- case EVENT_FLAME_SPHERE:
- DoCastVictim(SPELL_CONJURE_FLAME_SPHERE);
- events.SetPhase(PHASE_SPECIAL);
- events.ScheduleEvent(EVENT_CASTING_FLAME_SPHERES, 3000);
- events.ScheduleEvent(EVENT_FLAME_SPHERE, 15000);
- break;
- case EVENT_VANISH:
+ case EVENT_BLOODTHIRST:
+ DoCast(me, SPELL_BLOODTHIRST);
+ events.ScheduleEvent(EVENT_BLOODTHIRST, 10000);
+ break;
+ case EVENT_CONJURE_FLAME_SPHERES:
+ // random target?
+ if (Unit* victim = me->GetVictim())
{
- Map::PlayerList const& players = me->GetMap()->GetPlayers();
- uint32 targets = 0;
- for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
- {
- Player* player = i->GetSource();
- if (player && player->IsAlive())
- ++targets;
- }
-
- if (targets > 2)
- {
- Talk(SAY_VANISH);
- DoCast(me, SPELL_VANISH);
- events.SetPhase(PHASE_SPECIAL);
- events.ScheduleEvent(EVENT_JUST_VANISHED, 500);
- if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- _embraceTargetGUID = embraceTarget->GetGUID();
- }
- events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000));
- break;
+ _flameSphereTargetGUID = victim->GetGUID();
+ DoCast(victim, SPELL_CONJURE_FLAME_SPHERE);
}
- }
- case EVENT_CASTING_FLAME_SPHERES:
+ events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 15000);
+ break;
+ case EVENT_VANISH:
{
- events.SetPhase(PHASE_NORMAL);
- Unit* sphereTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!sphereTarget)
- break;
-
- float angle, x, y;
-
- //DoCast(me, SPELL_FLAME_SPHERE_SUMMON_1);
- if (Creature* sphere = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS))
+ Map::PlayerList const& players = me->GetMap()->GetPlayers();
+ uint32 targets = 0;
+ for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
- angle = sphere->GetAngle(sphereTarget);
- x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE * std::cos(angle);
- y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle);
- sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ());
+ Player* player = i->GetSource();
+ if (player && player->IsAlive())
+ ++targets;
}
- if (IsHeroic())
+ if (targets > 2)
{
- //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_1);
- if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS))
- {
- angle = sphere->GetAngle(sphereTarget) + DATA_SPHERE_ANGLE_OFFSET;
- x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle);
- y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle);
- sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ());
- }
-
- //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_2);
- if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS))
- {
- angle = sphere->GetAngle(sphereTarget) - DATA_SPHERE_ANGLE_OFFSET;
- x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle);
- y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle);
- sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ());
- }
+ Talk(SAY_VANISH);
+ DoCast(me, SPELL_VANISH);
+ events.DelayEvents(500);
+ events.ScheduleEvent(EVENT_JUST_VANISHED, 500);
+ if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ _embraceTargetGUID = embraceTarget->GetGUID();
}
+ events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000));
break;
}
case EVENT_JUST_VANISHED:
@@ -218,7 +192,6 @@ class boss_taldaram : public CreatureScript
break;
case EVENT_FEEDING:
_embraceTargetGUID = 0;
- events.SetPhase(PHASE_NORMAL);
break;
default:
break;
@@ -232,13 +205,12 @@ class boss_taldaram : public CreatureScript
{
Unit* embraceTarget = GetEmbraceTarget();
- if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && embraceTarget->IsAlive())
+ if (embraceTarget && embraceTarget->IsAlive())
{
_embraceTakenDamage += damage;
if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
{
_embraceTargetGUID = 0;
- events.SetPhase(PHASE_NORMAL);
me->CastStop();
}
}
@@ -255,12 +227,9 @@ class boss_taldaram : public CreatureScript
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
- Unit* embraceTarget = GetEmbraceTarget();
- if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && victim == embraceTarget)
- {
+ if (victim->GetGUID() == _embraceTargetGUID)
_embraceTargetGUID = 0;
- events.SetPhase(PHASE_NORMAL);
- }
+
Talk(SAY_SLAY);
}
@@ -289,76 +258,120 @@ class boss_taldaram : public CreatureScript
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
DoCast(SPELL_HOVER_FALL);
me->SetDisableGravity(false);
- me->GetMotionMaster()->MovePoint(0, me->GetHomePosition());
+ me->GetMotionMaster()->MoveLand(0, me->GetHomePosition());
Talk(SAY_WARNING);
instance->HandleGameObject(instance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM), true);
}
private:
+ uint64 _flameSphereTargetGUID;
uint64 _embraceTargetGUID;
uint32 _embraceTakenDamage;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
- return GetAhnKahetAI<boss_taldaramAI>(creature);
+ return GetAhnKahetAI<boss_prince_taldaramAI>(creature);
}
};
-class npc_taldaram_flamesphere : public CreatureScript
+// 30106, 31686, 31687 - Flame Sphere
+class npc_prince_taldaram_flame_sphere : public CreatureScript
{
public:
- npc_taldaram_flamesphere() : CreatureScript("npc_taldaram_flamesphere") { }
+ npc_prince_taldaram_flame_sphere() : CreatureScript("npc_prince_taldaram_flame_sphere") { }
- struct npc_taldaram_flamesphereAI : public ScriptedAI
+ struct npc_prince_taldaram_flame_sphereAI : public ScriptedAI
{
- npc_taldaram_flamesphereAI(Creature* creature) : ScriptedAI(creature)
+ npc_prince_taldaram_flame_sphereAI(Creature* creature) : ScriptedAI(creature) { }
+
+ void Reset() OVERRIDE
{
+ DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, true);
+ DoCast(me, SPELL_FLAME_SPHERE_VISUAL, true);
+
+ _flameSphereTargetGUID = 0;
+ _events.Reset();
+ _events.ScheduleEvent(EVENT_START_MOVE, 3 * IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_DESPAWN, 13 * IN_MILLISECONDS);
}
- void Reset() OVERRIDE
+ void SetGUID(uint64 guid, int32 /*id = 0*/) OVERRIDE
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- //! HACK: Creature's can't have MOVEMENTFLAG_FLYING
- me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
- me->setFaction(16);
- me->SetObjectScale(1.0f);
- DoCast(me, SPELL_FLAME_SPHERE_VISUAL);
- DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT);
- DoCast(me, SPELL_FLAME_SPHERE_PERIODIC);
- _despawnTimer = 10 * IN_MILLISECONDS;
+ _flameSphereTargetGUID = guid;
}
void EnterCombat(Unit* /*who*/) OVERRIDE { }
void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
- void JustDied(Unit* /*killer*/) OVERRIDE
- {
- DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT);
- }
-
void UpdateAI(uint32 diff) OVERRIDE
{
- if (_despawnTimer <= diff)
- me->DisappearAndDie();
- else
- _despawnTimer -= diff;
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_START_MOVE:
+ {
+ DoCast(me, SPELL_FLAME_SPHERE_PERIODIC, true);
+
+ /// @todo: find correct values
+ float angleOffset = 0.0f;
+ float distOffset = DATA_SPHERE_DISTANCE;
+
+ switch (me->GetEntry())
+ {
+ case NPC_FLAME_SPHERE_1:
+ break;
+ case NPC_FLAME_SPHERE_2:
+ angleOffset = DATA_SPHERE_ANGLE_OFFSET;
+ break;
+ case NPC_FLAME_SPHERE_3:
+ angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
+ break;
+ default:
+ return;
+ }
+
+ Unit* sphereTarget = ObjectAccessor::GetUnit(*me, _flameSphereTargetGUID);
+ if (!sphereTarget)
+ return;
+
+ float angle = me->GetAngle(sphereTarget) + angleOffset;
+ float x = me->GetPositionX() + distOffset * std::cos(angle);
+ float y = me->GetPositionY() + distOffset * std::sin(angle);
+
+ /// @todo: correct speed
+ me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
+ break;
+ }
+ case EVENT_DESPAWN:
+ DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT, true);
+ me->DespawnOrUnsummon(1000);
+ break;
+ default:
+ break;
+ }
+ }
}
private:
- uint32 _despawnTimer;
+ EventMap _events;
+ uint64 _flameSphereTargetGUID;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
- return new npc_taldaram_flamesphereAI(creature);
+ return new npc_prince_taldaram_flame_sphereAI(creature);
}
};
-class prince_taldaram_sphere : public GameObjectScript
+// 193093, 193094 - Ancient Nerubian Device
+class go_prince_taldaram_sphere : public GameObjectScript
{
public:
- prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { }
+ go_prince_taldaram_sphere() : GameObjectScript("go_prince_taldaram_sphere") { }
bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE
{
@@ -369,7 +382,6 @@ class prince_taldaram_sphere : public GameObjectScript
Creature* PrinceTaldaram = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_PRINCE_TALDARAM));
if (PrinceTaldaram && PrinceTaldaram->IsAlive())
{
- // maybe these are hacks :(
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_ACTIVE);
@@ -385,15 +397,88 @@ class prince_taldaram_sphere : public GameObjectScript
break;
}
- CAST_AI(boss_taldaram::boss_taldaramAI, PrinceTaldaram->AI())->CheckSpheres();
+ CAST_AI(boss_prince_taldaram::boss_prince_taldaramAI, PrinceTaldaram->AI())->CheckSpheres();
}
return true;
}
};
+// 55931 - Conjure Flame Sphere
+class spell_prince_taldaram_conjure_flame_sphere : public SpellScriptLoader
+{
+ public:
+ spell_prince_taldaram_conjure_flame_sphere() : SpellScriptLoader("spell_prince_taldaram_conjure_flame_sphere") { }
+
+ class spell_prince_taldaram_conjure_flame_sphere_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_1)
+ || !sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_2)
+ || !sSpellMgr->GetSpellInfo(SPELL_FLAME_SPHERE_SUMMON_3))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true);
+
+ if (caster->GetMap()->IsHeroic())
+ {
+ caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true);
+ caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true);
+ }
+ }
+
+ void Register() OVERRIDE
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_prince_taldaram_conjure_flame_sphere_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const OVERRIDE
+ {
+ return new spell_prince_taldaram_conjure_flame_sphere_SpellScript();
+ }
+};
+
+// 55895, 59511, 59512 - Flame Sphere Summon
+class spell_prince_taldaram_flame_sphere_summon : public SpellScriptLoader
+{
+ public:
+ spell_prince_taldaram_flame_sphere_summon() : SpellScriptLoader("spell_prince_taldaram_flame_sphere_summon") { }
+
+ class spell_prince_taldaram_flame_sphere_summon_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon_SpellScript);
+
+ void SetDest(SpellDestination& dest)
+ {
+ Position offset = { 0.0f, 0.0f, 5.5f, 0.0f };
+ dest.RelocateOffset(offset);
+ }
+
+ void Register() OVERRIDE
+ {
+ OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_prince_taldaram_flame_sphere_summon_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER);
+ }
+ };
+
+ SpellScript* GetSpellScript() const OVERRIDE
+ {
+ return new spell_prince_taldaram_flame_sphere_summon_SpellScript();
+ }
+};
+
void AddSC_boss_taldaram()
{
- new boss_taldaram();
- new npc_taldaram_flamesphere();
- new prince_taldaram_sphere();
+ new boss_prince_taldaram();
+ new npc_prince_taldaram_flame_sphere();
+ new go_prince_taldaram_sphere();
+ new spell_prince_taldaram_conjure_flame_sphere();
+ new spell_prince_taldaram_flame_sphere_summon();
}