diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-04-16 00:13:41 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-04-16 00:13:41 +0200 |
commit | f86d242f56e753ae5ac97ce6d4a158d8bcbad4d6 (patch) | |
tree | 87553466287f02a60519d51dad0413416d2015a4 /src | |
parent | 955abeb9e14e211cecd0197d9e94d6086dd301d1 (diff) |
Core/Misc: Removed unused method - it was only needed when client&server opcode handlers were both in the same array
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 10 |
2 files changed, 6 insertions, 10 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 8ed6403918b..031f701edb6 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -693,12 +693,6 @@ void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket) , GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str()); } -void WorldSession::Handle_ServerSide(WorldPacket& recvPacket) -{ - TC_LOG_ERROR("network.opcode", "Received server-side opcode %s from %s" - , GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str()); -} - void WorldSession::SendConnectToInstance(WorldPackets::Auth::ConnectToSerial serial) { boost::system::error_code ignored_error; diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index ce525420710..31c76911718 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -110,6 +110,9 @@ namespace WorldPackets class AreaSpiritHealerQueue; class HearthAndResurrect; class PVPLogDataRequest; + class BattlemasterJoin; + class BattlefieldLeave; + class BattlefieldPort; } namespace BlackMarket @@ -856,7 +859,6 @@ class WorldSession void Handle_NULL(WorldPacket& recvPacket); // not used void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead - void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client void HandleCharEnum(PreparedQueryResult result); void HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/); @@ -1275,12 +1277,12 @@ class WorldSession //Battleground void HandleBattlemasterHelloOpcode(WorldPacket& recvData); - void HandleBattlemasterJoinOpcode(WorldPacket& recvData); + void HandleBattlemasterJoinOpcode(WorldPackets::Battleground::BattlemasterJoin& battlemasterJoin); void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData); void HandlePVPLogDataOpcode(WorldPackets::Battleground::PVPLogDataRequest& pvpLogDataRequest); - void HandleBattleFieldPortOpcode(WorldPacket& recvData); + void HandleBattleFieldPortOpcode(WorldPackets::Battleground::BattlefieldPort& battlefieldPort); void HandleBattlefieldListOpcode(WorldPacket& recvData); - void HandleBattlefieldLeaveOpcode(WorldPacket& recvData); + void HandleBattlefieldLeaveOpcode(WorldPackets::Battleground::BattlefieldLeave& battlefieldLeave); void HandleBattlemasterJoinArena(WorldPacket& recvData); void HandleReportPvPAFK(WorldPacket& recvData); void HandleRequestRatedBattlefieldInfo(WorldPacket& recvData); |