diff options
author | Shocker <none@none> | 2010-08-28 02:20:26 +0300 |
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committer | Shocker <none@none> | 2010-08-28 02:20:26 +0300 |
commit | f89a27dc98901cca611f4f5249a8fcd64ceb664f (patch) | |
tree | 64a9765420828cab9123631f8fcf46daf6f1bd33 /src | |
parent | e3b92f9630106570784aa84efba08a1fcd0770c6 (diff) |
Make sure crafting spells with non-random loot are not allowed to be casted if inventory is full. Fixes issue #2791
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 7d805b710e8..18006c55ab2 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6196,6 +6196,7 @@ SpellCastResult Spell::CheckItems() switch (m_spellInfo->Effect[i]) { case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_CREATE_ITEM_2: { if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) { |