diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-08-31 00:11:57 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-18 17:30:23 +0100 |
commit | f94dc007aedadd0e7f1d9f72702892ca5ec4b78d (patch) | |
tree | fa5f9b7fb4a203e813dd196856bfc39469be21b0 /src | |
parent | a714fe98f6c22ccd83e6c965a3332fc0755ba1f8 (diff) |
Fix dynamic build.
(cherry picked from commit 54f923fdee9cf8a17e5eaee8a8f0290dadc9905b)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index 82b1be50a41..422775c1856 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -83,16 +83,16 @@ enum eTradeskill }; class Creature; -void ClearGossipMenuFor(Player* player); +void TC_GAME_API ClearGossipMenuFor(Player* player); // Using provided text, not from DB -void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action); // Using provided texts, not from DB -void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded); // Uses gossip item info from DB -void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); -void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); -void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature); -void CloseGossipMenuFor(Player* player); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); +void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); +void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature); +void TC_GAME_API CloseGossipMenuFor(Player* player); // Defined fuctions to use with player. // This fuction add's a menu item, |