diff options
author | QAston <none@none> | 2009-06-28 10:34:22 +0200 |
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committer | QAston <none@none> | 2009-06-28 10:34:22 +0200 |
commit | fa4838de217fd0b382b77c774e57c632829be69b (patch) | |
tree | 415a49548a963a2cc34ba3bd8a31b8f264e902cf /src | |
parent | 3e895d2b66c76c6658d80057352809f9e0d0be0b (diff) |
*Fix for Windfury Weapon: prevent triggering other weapon enchant by checking item guids.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 93107ecf55f..ae285069f74 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6447,6 +6447,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) return false; + if(triggeredByAura->GetParentAura() && castItem->GetGUID() != triggeredByAura->GetParentAura()->GetCastItemGUID()) + return false; + // Now amount of extra power stored in 1 effect of Enchant spell // Get it by item enchant id uint32 spellId; |