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-rw-r--r--src/game/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 93107ecf55f..ae285069f74 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6447,6 +6447,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
+ if(triggeredByAura->GetParentAura() && castItem->GetGUID() != triggeredByAura->GetParentAura()->GetCastItemGUID())
+ return false;
+
// Now amount of extra power stored in 1 effect of Enchant spell
// Get it by item enchant id
uint32 spellId;