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authorn0n4m3 <none@none>2009-12-17 18:21:06 +0100
committern0n4m3 <none@none>2009-12-17 18:21:06 +0100
commitfa86c69c49199171cc36e441a9816918f0d576bc (patch)
tree18199b66101ff74d5c15db10340002c0c11a83e3 /src
parente7aa376e214355b3ac276f7491b523e038ead6f2 (diff)
[8987] Allow swap spell and command/reaction in pet action bar.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Pet.cpp3
-rw-r--r--src/game/PetHandler.cpp64
2 files changed, 51 insertions, 16 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 95f1300a1bb..373f611094b 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -435,8 +435,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";
- // save only spell slots from action bar
- for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
+ for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 41cafc3c7a4..5b9b1a3fa14 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -400,22 +400,58 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
}
count = (recv_data.size() == 24) ? 2 : 1;
- for (uint8 i = 0; i < count; ++i)
- {
- uint32 position;
- uint32 data;
-
- recv_data >> position;
- recv_data >> data;
-
- uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
- uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);
-
- sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, uint32(act_state));
+ uint32 position[2];
+ uint32 data[2];
+ bool move_command = false;
+
+ for(uint8 i = 0; i < count; ++i)
+ {
+ recv_data >> position[i];
+ recv_data >> data[i];
+
+ uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
+
//ignore invalid position
- if(position >= MAX_UNIT_ACTION_BAR_INDEX)
+ if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
+ return;
+
+ // in the normal case, command and reaction buttons can only be moved, not removed
+ // at moving count ==2, at removing count == 1
+ // ignore attempt to remove command|reaction buttons (not possible at normal case)
+ if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
+ {
+ if (count == 1)
+ return;
+
+ move_command = true;
+ }
+ }
+
+ // check swap
+ if (move_command)
+ {
+ uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
+ uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
+ UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
+ if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
+ act_state_0 != actionEntry_1->GetType())
return;
+
+ uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
+ uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
+ UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
+ if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
+ act_state_1 != actionEntry_0->GetType())
+ return;
+ }
+
+ for(uint8 i = 0; i < count; ++i)
+ {
+ uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
+ uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
+
+ sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
@@ -438,7 +474,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
}
- charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state));
+ charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
}
}
}