diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-08-06 12:08:41 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-08-06 12:08:41 +0200 |
commit | fb0c4f640f810be51d11796ebe09e9d166f65847 (patch) | |
tree | 3a20cb3ac15d9c0d0ff8389a05a4f7a96831b53c /src | |
parent | 577f6d151650a329232a37f6bd3229fc1707f861 (diff) |
Core/Units: fixed a logic mistake in crit supression mechanic that was falsely increasing the crit chance when attacking lower level targets
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2ef96e3b406..bc7333a02ce 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7125,7 +7125,8 @@ float Unit::SpellCritChanceTaken(Unit const* caster, Spell* spell, AuraEffect co if (GetTypeId() == TYPEID_UNIT) { int32 const levelDiff = static_cast<int32>(GetLevelForTarget(caster)) - caster->GetLevel(); - crit_chance -= levelDiff * 1.0f; + if (levelDiff > 0) + crit_chance -= levelDiff * 1.0f; } } break; |