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authorVincent-Michael <Vincent_Michael@gmx.de>2014-07-19 03:18:05 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-07-19 03:18:05 +0200
commitfbccc58f4a7272abe7a4aff33f3eef8ede813fd5 (patch)
tree4dd0405139d2c35b1f8db71f5851fcdfb6ec1dd4 /src
parent9a2d86f6ae1c5725bd3ffef6ccdf1116b614d106 (diff)
Core/Spells: "Black Magic" can no longer remove after dead
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 77450dc859a..bc97744fe32 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3309,6 +3309,9 @@ void SpellMgr::LoadSpellInfoCorrections()
/// @todo: remove this when basepoints of all Ride Vehicle auras are calculated correctly
spellInfo->Effects[EFFECT_0].BasePoints = 1;
break;
+ case 59630: // Black Magic
+ spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
+ break;
// ULDUAR SPELLS
//
case 62374: // Pursued (Flame Leviathan)