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authormegamage <none@none>2008-12-13 10:20:43 -0600
committermegamage <none@none>2008-12-13 10:20:43 -0600
commitfc75674217e3e69c85cf6b142a1737499186b1cc (patch)
treec6542dde05a6038a418269513202c7178f0ff10c /src
parent98e122b15314c14c2db6dcf495335075f1543506 (diff)
*Fix the bug that the bonus of mental quickness does not change when AP changes.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/StatSystem.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 36818adb36d..3e9ddcf3bef 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -336,6 +336,8 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
UpdateDamagePhysical(BASE_ATTACK);
if(CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
UpdateDamagePhysical(OFF_ATTACK);
+ if(getClass() == CLASS_SHAMAN) // mental quickness
+ UpdateSpellDamageAndHealingBonus();
}
}