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authorShauren <shauren.trinity@gmail.com>2014-06-19 15:30:07 +0200
committerShauren <shauren.trinity@gmail.com>2014-06-19 15:30:07 +0200
commitfccdba38420a8818a4ffd8fde51dbc2a1dfb18a5 (patch)
tree35d9f955c9e7e62faf0de71444a6798ce17051e3 /src
parent1962b68ac3291ab36301d5f4f614cd458c4e357f (diff)
Core/Players: Fixed trainers still displaying profession skills after learning
Closes #8103
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8ceb6c00808..741eaba734a 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -6429,7 +6429,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
if (newVal < currVal)
UpdateSkillEnchantments(id, currVal, newVal);
// update step
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
+ SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
// update value
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
if (itr->second.uState != SKILL_NEW)