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authorJeremy <Golrag@users.noreply.github.com>2023-05-21 16:42:26 +0200
committerGitHub <noreply@github.com>2023-05-21 16:42:26 +0200
commitfce1994795bdc87d0c87c7de9fc9f80a4f1b6507 (patch)
tree3489109909e639f9848c37989fa4f5898ce77069 /src
parent7ba4e2df84e4ddefb080f71685294c619a8397de (diff)
Core/Players: Respawn alive at graveyard when releasing spirit (#29009)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c171d9bf424..a2f4245b5bf 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4831,7 +4831,7 @@ void Player::RepopAtGraveyard()
bool shouldResurrect = false;
// Such zones are considered unreachable as a ghost and the player must be automatically revived
- if ((!IsAlive() && zone && zone->GetFlags().HasFlag(AreaFlags::NoGhostOnRelease)) || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
+ if ((!IsAlive() && zone && zone->GetFlags().HasFlag(AreaFlags::NoGhostOnRelease)) || GetMap()->IsNonRaidDungeon() || GetMap()->IsRaid() || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
{
shouldResurrect = true;
SpawnCorpseBones();