diff options
author | Jeremy <Golrag@users.noreply.github.com> | 2023-05-21 16:42:26 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-21 16:42:26 +0200 |
commit | fce1994795bdc87d0c87c7de9fc9f80a4f1b6507 (patch) | |
tree | 3489109909e639f9848c37989fa4f5898ce77069 /src | |
parent | 7ba4e2df84e4ddefb080f71685294c619a8397de (diff) |
Core/Players: Respawn alive at graveyard when releasing spirit (#29009)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c171d9bf424..a2f4245b5bf 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4831,7 +4831,7 @@ void Player::RepopAtGraveyard() bool shouldResurrect = false; // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!IsAlive() && zone && zone->GetFlags().HasFlag(AreaFlags::NoGhostOnRelease)) || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) + if ((!IsAlive() && zone && zone->GetFlags().HasFlag(AreaFlags::NoGhostOnRelease)) || GetMap()->IsNonRaidDungeon() || GetMap()->IsRaid() || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) { shouldResurrect = true; SpawnCorpseBones(); |