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authorkandera <kanderacutie@hotmail.com>2012-05-22 05:55:27 -0700
committerkandera <kanderacutie@hotmail.com>2012-05-22 05:55:27 -0700
commitfcfe552acdbba1ad6505e6e3d98a312a2c839ded (patch)
treecaadc3598bd8b66d2fdacbd030a4236e0bc4fc72 /src
parent38ad9be96b2d60325314ae5c78188bd193c5a2df (diff)
parent881138553b1a85fda62cc131dc6487195e49a2d1 (diff)
Merge pull request #6548 from Elron103/pull-requests
Core/Spells: Fix immunity checking for creatures (i.e. Mind Control)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index d120713636d..6506a113ae1 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1668,8 +1668,8 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo)
if (!spellInfo)
return false;
- // Spells that don't have effectMechanics.
- if (!spellInfo->HasAnyEffectMechanic() && GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
+ // Creature is immune to main mechanic of the spell
+ if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
return true;
// This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break