aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2014-06-30 00:24:40 +0200
committerShauren <shauren.trinity@gmail.com>2014-06-30 00:24:40 +0200
commitfd910567ec470f73d52f805d8ac68b60e989c9a0 (patch)
tree04198b46ce1aecbadf4ef348b9fadfacc616cea6 /src
parent39140fe1ccb54442c4ba84692b6f1d1631ada64a (diff)
Core/Loot: Fixed looting creatures that have only quest items in their loot
Closes #12400
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index ca4780b787e..5eb48160e8a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15393,7 +15393,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
creature->DeleteThreatList();
// must be after setDeathState which resets dynamic flags
- if (!creature->loot.empty())
+ if (!creature->loot.isLooted())
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
else
creature->AllLootRemovedFromCorpse();