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authorGolrag <Golrag@users.noreply.github.com>2017-12-14 16:56:30 +0100
committerfunjoker <funjoker109@gmail.com>2021-03-15 20:17:31 +0100
commitfe362cf2c9d5c71db4698480ce26cb35dbc58f28 (patch)
treeee322a201886df019ba4f9b0cd31eca0814beb59 /src
parent2313343227b9415a08a0efc1e95cced9e308ef9d (diff)
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR #20970)
- Use Midsection height for LoS checking. - Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS. (cherry picked from commit 95456ab5d8bd623481d315ae55dfbb44b45ba9f5)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.cpp12
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp35
-rw-r--r--src/server/game/Entities/Player/Player.h3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp28
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp2
9 files changed, 44 insertions, 45 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 22970a8950e..118169837d3 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1084,7 +1084,7 @@ bool WorldObject::IsWithinDistInMap(WorldObject const* obj, float dist2compare,
Position WorldObject::GetHitSpherePointFor(Position const& dest) const
{
- G3D::Vector3 vThis(GetPositionX(), GetPositionY(), GetPositionZ());
+ G3D::Vector3 vThis(GetPositionX(), GetPositionY(), GetPositionZ() + GetMidsectionHeight());
G3D::Vector3 vObj(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
G3D::Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * std::min(dest.GetExactDist(GetPosition()), GetCombatReach());
@@ -1097,11 +1097,14 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz, LineOfSightChecks ch
{
float x, y, z;
if (GetTypeId() == TYPEID_PLAYER)
+ {
GetPosition(x, y, z);
+ z += GetMidsectionHeight();
+ }
else
GetHitSpherePointFor({ ox, oy, oz }, x, y, z);
- return GetMap()->isInLineOfSight(GetPhaseShift(), x, y, z + 2.0f, ox, oy, oz + 2.0f, checks, ignoreFlags);
+ return GetMap()->isInLineOfSight(GetPhaseShift(), x, y, z, ox, oy, oz, checks, ignoreFlags);
}
return true;
@@ -1114,9 +1117,12 @@ bool WorldObject::IsWithinLOSInMap(WorldObject const* obj, LineOfSightChecks che
float x, y, z;
if (obj->GetTypeId() == TYPEID_PLAYER)
+ {
obj->GetPosition(x, y, z);
+ z += GetMidsectionHeight();
+ }
else
- obj->GetHitSpherePointFor(GetPosition(), x, y, z);
+ obj->GetHitSpherePointFor({ GetPositionX(), GetPositionY(), GetPositionZ() + GetMidsectionHeight() }, x, y, z);
return IsWithinLOS(x, y, z, checks, ignoreFlags);
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 7f247ad3cb0..c49f029e82b 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -586,6 +586,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
virtual float GetStationaryO() const { return GetOrientation(); }
float GetFloorZ() const;
+ virtual float GetCollisionHeight() const { return 0.0f; }
+ float GetMidsectionHeight() const { return GetCollisionHeight() / 2.0f; }
virtual uint16 GetAIAnimKitId() const { return 0; }
virtual uint16 GetMovementAnimKitId() const { return 0; }
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 90398b2f1a2..38dda675437 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1657,7 +1657,7 @@ void Player::SetObjectScale(float scale)
SetBoundingRadius(scale * DEFAULT_PLAYER_BOUNDING_RADIUS);
SetCombatReach(scale * DEFAULT_PLAYER_COMBAT_REACH);
if (IsInWorld())
- SendMovementSetCollisionHeight(scale * GetCollisionHeight(IsMounted()), WorldPackets::Movement::UpdateCollisionHeightReason::Scale);
+ SendMovementSetCollisionHeight(scale * GetCollisionHeight(), WorldPackets::Movement::UpdateCollisionHeightReason::Scale);
}
bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const
@@ -28383,39 +28383,6 @@ bool Player::MeetPlayerCondition(uint32 conditionId) const
return true;
}
-float Player::GetCollisionHeight(bool mounted) const
-{
- if (mounted)
- {
- CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetMountDisplayId());
- if (!mountDisplayInfo)
- return GetCollisionHeight(false);
-
- CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelID);
- if (!mountModelData)
- return GetCollisionHeight(false);
-
- CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
- ASSERT(displayInfo);
- CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelID);
- ASSERT(modelData);
-
- float scaleMod = GetObjectScale(); // 99% sure about this
-
- return scaleMod * mountModelData->MountHeight + modelData->CollisionHeight * 0.5f;
- }
- else
- {
- //! Dismounting case - use basic default model data
- CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
- ASSERT(displayInfo);
- CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelID);
- ASSERT(modelData);
-
- return modelData->CollisionHeight;
- }
-}
-
std::string Player::GetMapAreaAndZoneString() const
{
uint32 areaId = GetAreaId();
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index cc73af80dd1..867d754452c 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2398,9 +2398,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
- //! Return collision height sent to client
- float GetCollisionHeight(bool mounted) const;
-
std::string GetMapAreaAndZoneString() const;
std::string GetCoordsMapAreaAndZoneString() const;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3e9cf91b6d9..e39c596c60a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7895,7 +7895,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
if (charm->GetTypeId() == TYPEID_UNIT)
charm->AddUnitFlag(UNIT_FLAG_STUNNED);
- player->SendMovementSetCollisionHeight(player->GetCollisionHeight(true), WorldPackets::Movement::UpdateCollisionHeightReason::Mount);
+ player->SendMovementSetCollisionHeight(player->GetCollisionHeight(), WorldPackets::Movement::UpdateCollisionHeightReason::Mount);
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
@@ -7910,7 +7910,7 @@ void Unit::Dismount()
RemoveUnitFlag(UNIT_FLAG_MOUNT);
if (Player* thisPlayer = ToPlayer())
- thisPlayer->SendMovementSetCollisionHeight(thisPlayer->GetCollisionHeight(false), WorldPackets::Movement::UpdateCollisionHeightReason::Mount);
+ thisPlayer->SendMovementSetCollisionHeight(thisPlayer->GetCollisionHeight(), WorldPackets::Movement::UpdateCollisionHeightReason::Mount);
// dismount as a vehicle
if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
@@ -14485,3 +14485,27 @@ bool Unit::VisibleAuraSlotCompare::operator()(AuraApplication* left, AuraApplica
{
return left->GetSlot() < right->GetSlot();
}
+
+float Unit::GetCollisionHeight() const
+{
+ float scaleMod = GetObjectScale(); // 99% sure about this
+
+ if (IsMounted())
+ {
+ if (CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetMountDisplayId()))
+ {
+ if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelID))
+ {
+ CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
+ CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelID);
+ return scaleMod * (mountModelData->MountHeight + modelData->CollisionHeight * 0.5f);
+ }
+ }
+ }
+
+ //! Dismounting case - use basic default model data
+ CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
+ CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelID);
+
+ return scaleMod * modelData->CollisionHeight;
+}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 7a57301cbc6..71f82e27baf 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -2037,6 +2037,7 @@ class TC_GAME_API Unit : public WorldObject
virtual void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false);
virtual void Whisper(uint32 textId, Player* target, bool isBossWhisper = false);
+ float GetCollisionHeight() const override;
uint32 GetVirtualItemId(uint32 slot) const;
uint16 GetVirtualItemAppearanceMod(uint32 slot) const;
void SetVirtualItem(uint32 slot, uint32 itemId, uint16 appearanceModId = 0, uint16 itemVisual = 0);
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 55719daad2c..939a60d575f 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -456,7 +456,9 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- _owner->GetClosePoint(x, y, z, _owner->GetCombatReach(), dist, angle);
+ _owner->GetNearPoint2D(x, y, dist, _owner->GetOrientation() + angle);
+ z = _owner->GetPositionZ() + _owner->GetMidsectionHeight();
+ _owner->UpdateAllowedPositionZ(x, y, z);
MoveJump(x, y, z, 0.0f, speedXY, speedZ);
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 5d406d1288d..89aaa7db4c6 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1842,7 +1842,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (Player* playerTarget = target->ToPlayer())
{
- playerTarget->SendMovementSetCollisionHeight(playerTarget->GetCollisionHeight(false), WorldPackets::Movement::UpdateCollisionHeightReason::Force);
+ playerTarget->SendMovementSetCollisionHeight(playerTarget->GetCollisionHeight(), WorldPackets::Movement::UpdateCollisionHeightReason::Force);
playerTarget->InitDataForForm();
}
else
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index ab982426d17..15bf3343129 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -662,7 +662,7 @@ struct boss_jormungarAI : public BossAI
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_EMERGE, 5*IN_MILLISECONDS, 0, PHASE_SUBMERGED);
me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
- me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+ frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ());
+ me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetMidsectionHeight());
WasMobile = !WasMobile;
}