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authorShauren <shauren.trinity@gmail.com>2021-08-28 13:35:21 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-13 22:39:40 +0100
commitff80b5ad6798f662a5bf5e63a441b9170be0fc61 (patch)
treea2aded82c6a2ea48802d546d329316af7407c62a /src
parentb7addbafe888238b9aecb3b5cb3f33224d7f396e (diff)
Core/Vehicles: Remove unused field
(cherry picked from commit 203f175ec9f2479ac6600ca8bc9bd91625a03512)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp2
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h4
2 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index e9ab2b316f1..90a7cd66c41 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -34,7 +34,7 @@
#include <sstream>
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
-UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry), _status(STATUS_NONE), _lastShootPos()
+UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry), _status(STATUS_NONE)
{
for (int8 i = 0; i < MAX_VEHICLE_SEATS; ++i)
{
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 1a899ae2966..b6d88793419 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -67,9 +67,6 @@ class TC_GAME_API Vehicle : public TransportBase
bool IsVehicleInUse() const;
bool IsControllableVehicle() const;
- void SetLastShootPos(Position const& pos) { _lastShootPos.Relocate(pos); }
- Position const& GetLastShootPos() const { return _lastShootPos; }
-
SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger);
SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones.
@@ -123,7 +120,6 @@ class TC_GAME_API Vehicle : public TransportBase
uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players
Status _status; ///< Internal variable for sanity checks
- Position _lastShootPos;
typedef std::list<VehicleJoinEvent*> PendingJoinEventContainer;
PendingJoinEventContainer _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers