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authorgvcoman <none@none>2008-11-05 20:51:05 -0600
committergvcoman <none@none>2008-11-05 20:51:05 -0600
commit44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch)
tree7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /win
parent8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff)
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
Diffstat (limited to 'win')
-rw-r--r--win/VC71/game.vcproj8
-rw-r--r--win/VC80/game.vcproj8
-rw-r--r--win/VC90/game.vcproj30
3 files changed, 35 insertions, 11 deletions
diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj
index 258ad4497be..6e53e44e467 100644
--- a/win/VC71/game.vcproj
+++ b/win/VC71/game.vcproj
@@ -733,6 +733,14 @@
RelativePath="..\..\src\game\PointMovementGenerator.h">
</File>
<File
+ RelativePath="..\..\src\game\PossessedAI.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\game\PossessedAI.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\RandomMovementGenerator.cpp">
</File>
<File
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index 77f6bfa726b..883feadb4fe 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -1127,6 +1127,14 @@
>
</File>
<File
+ RelativePath="..\..\src\game\PossessedAI.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\game\PossessedAI.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\PointMovementGenerator.h"
>
</File>
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj
index 89066e560fa..0db164f919c 100644
--- a/win/VC90/game.vcproj
+++ b/win/VC90/game.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="9,00"
+ Version="9.00"
Name="game"
ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
RootNamespace="game"
@@ -48,7 +48,7 @@
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
- PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
+ PreprocessorDefinitions="WIN32;_DEBUG;TRINITY_DEBUG;_LIB;"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
@@ -101,7 +101,7 @@
/>
</Configuration>
<Configuration
- Name="Debug|x64"
+ Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
@@ -124,12 +124,11 @@
/>
<Tool
Name="VCMIDLTool"
- TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
- Optimization="0"
+ InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
StringPooling="false"
@@ -137,6 +136,8 @@
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
+ EnableEnhancedInstructionSet="1"
+ FloatingPointModel="2"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
@@ -155,7 +156,7 @@
/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
+ PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
@@ -184,7 +185,7 @@
/>
</Configuration>
<Configuration
- Name="Release|Win32"
+ Name="Debug|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
@@ -207,18 +208,17 @@
/>
<Tool
Name="VCMIDLTool"
+ TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
- InlineFunctionExpansion="1"
+ Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
- EnableEnhancedInstructionSet="1"
- FloatingPointModel="2"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
@@ -237,7 +237,7 @@
/>
<Tool
Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
+ PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
@@ -1136,6 +1136,14 @@
>
</File>
<File
+ RelativePath="..\..\src\game\PossessedAI.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\game\PossessedAI.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\RandomMovementGenerator.cpp"
>
</File>