diff options
| author | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
| commit | 44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch) | |
| tree | 7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /win | |
| parent | 8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff) | |
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
Diffstat (limited to 'win')
| -rw-r--r-- | win/VC71/game.vcproj | 8 | ||||
| -rw-r--r-- | win/VC80/game.vcproj | 8 | ||||
| -rw-r--r-- | win/VC90/game.vcproj | 30 |
3 files changed, 35 insertions, 11 deletions
diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj index 258ad4497be..6e53e44e467 100644 --- a/win/VC71/game.vcproj +++ b/win/VC71/game.vcproj @@ -733,6 +733,14 @@ RelativePath="..\..\src\game\PointMovementGenerator.h"> </File> <File + RelativePath="..\..\src\game\PossessedAI.cpp" + > + </File> + <File + RelativePath="..\..\src\game\PossessedAI.h" + > + </File> + <File RelativePath="..\..\src\game\RandomMovementGenerator.cpp"> </File> <File diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj index 77f6bfa726b..883feadb4fe 100644 --- a/win/VC80/game.vcproj +++ b/win/VC80/game.vcproj @@ -1127,6 +1127,14 @@ > </File> <File + RelativePath="..\..\src\game\PossessedAI.cpp" + > + </File> + <File + RelativePath="..\..\src\game\PossessedAI.h" + > + </File> + <File RelativePath="..\..\src\game\PointMovementGenerator.h" > </File> diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj index 89066e560fa..0db164f919c 100644 --- a/win/VC90/game.vcproj +++ b/win/VC90/game.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="9,00" + Version="9.00" Name="game" ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}" RootNamespace="game" @@ -48,7 +48,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;" + PreprocessorDefinitions="WIN32;_DEBUG;TRINITY_DEBUG;_LIB;" StringPooling="false" MinimalRebuild="false" BasicRuntimeChecks="3" @@ -101,7 +101,7 @@ /> </Configuration> <Configuration - Name="Debug|x64" + Name="Release|Win32" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)" ConfigurationType="4" @@ -124,12 +124,11 @@ /> <Tool Name="VCMIDLTool" - TargetEnvironment="3" /> <Tool Name="VCCLCompilerTool" AdditionalOptions="/MP" - Optimization="0" + InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;" StringPooling="false" @@ -137,6 +136,8 @@ BasicRuntimeChecks="3" RuntimeLibrary="3" EnableFunctionLevelLinking="true" + EnableEnhancedInstructionSet="1" + FloatingPointModel="2" RuntimeTypeInfo="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch" @@ -155,7 +156,7 @@ /> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" + PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool @@ -184,7 +185,7 @@ /> </Configuration> <Configuration - Name="Release|Win32" + Name="Debug|x64" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)" ConfigurationType="4" @@ -207,18 +208,17 @@ /> <Tool Name="VCMIDLTool" + TargetEnvironment="3" /> <Tool Name="VCCLCompilerTool" AdditionalOptions="/MP" - InlineFunctionExpansion="1" + Optimization="0" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true" - EnableEnhancedInstructionSet="1" - FloatingPointModel="2" RuntimeTypeInfo="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch" @@ -237,7 +237,7 @@ /> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="NDEBUG" + PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool @@ -1136,6 +1136,14 @@ > </File> <File + RelativePath="..\..\src\game\PossessedAI.cpp" + > + </File> + <File + RelativePath="..\..\src\game\PossessedAI.h" + > + </File> + <File RelativePath="..\..\src\game\RandomMovementGenerator.cpp" > </File> |
