index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-24T16:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
win
Age
Commit message (
Expand
)
Author
2010-08-07
BuildSystem/VS: Remove now defunct an unmaintained buildfiles - use CMake for...
click
2010-08-07
Moved OutdoorPvP scripts from game to scripts in VS projects
Shauren
2010-08-07
Implemented ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Shauren
2010-08-07
* Made only 71-80 BGs award arena points to winners (as of 3.3 patchnotes)
azazel
2010-08-06
Remove obsolete files from project. Thanks 41782992@qq.com for pointing this ...
azazel
2010-08-06
* Add NULL-pointer check to CharmInfo destructor. Closes issue #3287.
azazel
2010-08-06
* Corpse related cleanup (author: Hunuza)
azazel
2010-08-02
Move CharacterDatabaseCleaner to Tools in VS project
Shauren
2010-07-29
Created separate project file for scripts in order to properly utilize their ...
Xanadu
2010-07-29
Fix windows-build and change some warnings if configuration-files can not be ...
click
2010-07-27
No need to compile the same file 3 times, once in shared will do.
Shauren
2010-07-27
Cut away DO_*-parts from buildsystem and specific files checking for it.
click
2010-07-26
Move spell scripts from src/server/scripts/World to src/server/scripts/Spells
silinoron
2010-07-24
*Add base scripting interfce for spells - thanks to Brian for help in making ...
QAston
2010-07-23
Build is fixed NOW
Shauren
2010-07-23
Proper fix for windows build
Shauren
2010-07-23
* Hopefully fix Windows post compile lib copy problem
Brian
2010-07-23
This should not have been commited
Shauren
2010-07-23
Fixed windows project files - added SOAP
Shauren
2010-07-22
* Implemented DB cleaning on startup
Brian
2010-07-21
Added global disable system and moved all disable fields/tables/configs into it
Shauren
2010-07-20
Moved SpellEffects.cpp where it belongs.
Xanadu
2010-06-30
Forgot to change included files after PCH rename (win projects)
Shauren
2010-06-30
This should fix building game with windows projects
Shauren
2010-06-28
Add PreparedStatementHolder class that will be used for registering and calli...
Machiavelli
2010-06-25
* Missed updating the VS project from last commit
Brian
2010-06-25
Now that we know how to build mysql lib from sources on Win x64 thanks to Sca...
Xanadu
2010-06-25
Fixed win x64 build - it no longer tries to build mysql libs from the source ...
Xanadu
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-23
* Renamed several VS projects and the executables they produce to reflect the...
Xanadu
2010-06-20
use new mysql for win build
Rat
2010-06-18
Reviewed and fixed smart heal and energize target selection:
Xanadu
2010-06-17
Fixed TrinityRealm build issues on windows x64
Shauren
2010-06-16
* Fixed extraction tools windows compile and core windows compile for 32-bit ...
Xanadu
2010-06-13
Added _CRT_SECURE_NO_WARNINGS preprocessor definition to windows project file...
Shauren
2010-06-10
Fixed windows compile for game and TrinityCore
Shauren
2010-06-10
Fixed TrinityRealm compile on windows
Shauren
2010-06-09
win build: fixed game pch, generating revision.h, realm source dirs (but it d...
Shauren
2010-06-09
added revision.h O.o
Rat
2010-06-09
added game.vcproj for new dir struct, don't cry, its full of temp data atm
Rat
2010-06-09
added new solution file with correct project linking
Rat
2010-06-09
removed old project files
Rat
2010-06-06
some vcproj fixes
Rat
2010-06-05
fixed compile on win
Rat
2010-06-05
Update g3dlite build for windows.
Machiavelli
2010-06-04
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Rat
2010-05-26
Add support for random battlegrounds - port by n0n4me, original code by Vladi...
click
2010-05-23
Add OpenSSL integration with ACE (5.6.6) for Windows. Will be used in the fut...
Machiavelli
2010-05-22
Forgot Windows users on last rev. Sorry guys!
John Holiver
2010-05-22
Remove some obsolete preprocessor definitions.
Machiavelli
[next]