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-rw-r--r--src/server/game/Spells/Spell.cpp58
-rw-r--r--src/server/game/Spells/Spell.h32
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp22
3 files changed, 54 insertions, 58 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bce4b676490..111d2914c57 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -9633,67 +9633,41 @@ void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTarg
std::ranges::transform(tempTargets.begin(), tempTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>);
}
-void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::vector<PriorityRules> const& rules)
+void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::span<TargetPriorityRule const> rules)
{
if (targets.size() <= maxTargets)
return;
- std::vector<std::pair<WorldObject*, int32>> prioritizedTargets;
+ std::vector<std::pair<WorldObject*, int32>> prioritizedTargets(targets.size());
// score each target based on how many rules they satisfy.
- for (WorldObject* object : targets)
+ std::ranges::transform(targets, prioritizedTargets.begin(), [&](WorldObject* target)
{
- Unit* unit = object ? object->ToUnit() : nullptr;
- if (!unit)
- continue;
-
int32 score = 0;
+ for (std::size_t i = 0; i < rules.size(); ++i)
+ if (rules[i].Rule(target))
+ score |= 1 << (rules.size() - 1 - i);
- for (PriorityRules const& rule : rules)
- {
- if (rule.condition(unit))
- score += rule.weight;
- }
-
- prioritizedTargets.emplace_back(object, score);
- }
+ return std::make_pair(target, score);
+ });
// the higher the value, the higher the priority is.
- std::ranges::sort(prioritizedTargets, [](const std::pair<WorldObject*, int32>& left, const std::pair<WorldObject*, int32>& right)
- {
- return left.second > right.second;
- });
+ std::ranges::sort(prioritizedTargets, std::ranges::greater(), Trinity::TupleElement<1>);
- size_t cutOff = std::min(maxTargets, prioritizedTargets.size());
+ int32 tieScore = prioritizedTargets[maxTargets - 1].second;
// if there are ties at the cutoff, shuffle them to avoid selection bias.
- if (cutOff < prioritizedTargets.size())
+ if (prioritizedTargets[maxTargets].second == tieScore)
{
- int32 tieScore = prioritizedTargets[cutOff - 1].second;
-
- auto const isTieScore = [tieScore](const std::pair<WorldObject*, int32>& entry)
- { return entry.second == tieScore; };
-
- // scan backwards to include tied entries before the cutoff.
- std::ptrdiff_t tieStart = static_cast<std::ptrdiff_t>(cutOff - 1);
- while (tieStart > 0 && isTieScore(prioritizedTargets[tieStart - 1]))
- --tieStart;
-
- // scan forward to include tied entries after the cutoff.
- std::ptrdiff_t tieEnd = static_cast<std::ptrdiff_t>(cutOff);
- while (tieEnd < static_cast<std::ptrdiff_t>(prioritizedTargets.size()) && isTieScore(prioritizedTargets[tieEnd]))
- ++tieEnd;
+ auto toShuffle = std::equal_range(prioritizedTargets.begin(), prioritizedTargets.end(), std::pair<WorldObject*, int32>(nullptr, tieScore),
+ [](std::pair<WorldObject*, int32> const& target1, std::pair<WorldObject*, int32> const& target2) { return target1.second > target2.second; });
// shuffle only the tied range to randomize final selection.
- Containers::RandomShuffle(
- std::ranges::next(prioritizedTargets.begin(), tieStart),
- std::ranges::next(prioritizedTargets.begin(), tieEnd));
+ Containers::RandomShuffle(toShuffle.first, toShuffle.second);
}
- targets.clear();
-
- for (size_t i = 0; i < cutOff; ++i)
- targets.push_back(prioritizedTargets[i].first);
+ targets.resize(maxTargets);
+ std::ranges::transform(prioritizedTargets.begin(), prioritizedTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>);
}
} //namespace Trinity
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index d6f968420d8..8555151235b 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -18,6 +18,7 @@
#ifndef __SPELL_H
#define __SPELL_H
+#include "Concepts.h"
#include "ConditionMgr.h"
#include "DBCEnums.h"
#include "Duration.h"
@@ -27,6 +28,7 @@
#include "Position.h"
#include "SharedDefines.h"
#include "SpellDefines.h"
+#include "Types.h"
#include "UniqueTrackablePtr.h"
#include <memory>
@@ -1055,15 +1057,35 @@ namespace Trinity
TC_GAME_API void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTargets, bool prioritizePlayers, Unit const* prioritizeGroupMembersOf = nullptr);
- struct PriorityRules
+ struct TargetPriorityRule
{
- int32 weight;
- std::function<bool(Unit*)> condition;
+ template <typename Func> requires (!std::same_as<Func, TargetPriorityRule>)
+ TargetPriorityRule(Func&& func) : Rule([func = std::forward<Func>(func)]<typename T = WorldObject /*template to avoid Object.h dependency*/>(T* target)
+ {
+ if constexpr (invocable_r<Func, bool, WorldObject*>)
+ return std::invoke(func, target);
+ else if constexpr (invocable_r<Func, bool, Unit*>)
+ return target->IsUnit() && std::invoke(func, target->ToUnit());
+ else if constexpr (invocable_r<Func, bool, Player*>)
+ return target->IsPlayer() && std::invoke(func, target->ToPlayer());
+ else
+ static_assert(dependant_false_v<T>, "Unsupported object type, use WorldObject* as your rule argument");
+ })
+ {
+ }
+
+ std::function<bool(WorldObject*)> Rule;
};
- inline std::vector<PriorityRules> CreatePriorityRules(std::initializer_list<PriorityRules> rules) { return { rules }; }
+ TC_GAME_API void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::span<TargetPriorityRule const> rules);
+
+ template <std::size_t N>
+ inline void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::array<TargetPriorityRule, N> const& rules)
+ {
+ static_assert(N <= 31);
- TC_GAME_API void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::vector<PriorityRules> const& rules);
+ SortTargetsWithPriorityRules(targets, maxTargets, std::span(rules));
+ }
}
extern template void Spell::SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>>(Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>& searcher, uint32 containerMask, WorldObject* referer, Position const* pos, float radius);
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index ddd3928ab0f..6aa96c48d20 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -2119,9 +2119,9 @@ class spell_pri_power_word_radiance : public SpellScript
Unit* explTarget = GetExplTargetUnit();
// we must add one since explicit target is always chosen.
- uint32 maxTargets = GetEffectInfo(EFFECT_2).CalcValue(GetCaster()) + 1;
+ uint32 maxTargets = GetEffectInfo(EFFECT_2).CalcValue(caster) + 1;
- SortTargetsWithPriorityRules(targets, maxTargets, GetRadianceRules(caster, explTarget));
+ Trinity::SortTargetsWithPriorityRules(targets, maxTargets, GetRadianceRules(caster, explTarget));
for (WorldObject const* target : targets)
{
@@ -2139,16 +2139,16 @@ class spell_pri_power_word_radiance : public SpellScript
GetHitUnit()->SendPlaySpellVisual(target, SPELL_VISUAL_PRIEST_POWER_WORD_RADIANCE, 0, 0, 70.0f);
}
- static std::vector<Trinity::PriorityRules> GetRadianceRules(Unit const* caster, Unit const* explTarget)
+ static std::array<Trinity::TargetPriorityRule, 5> GetRadianceRules(Unit const* caster, Unit const* explTarget)
{
- return Trinity::CreatePriorityRules
- ({
- { .weight = 1, .condition = [caster](Unit const* target) { return target->IsInRaidWith(caster); }},
- { .weight = 2, .condition = [](Unit const* target) { return target->IsPlayer() || (target->IsCreature() && target->ToCreature()->IsTreatedAsRaidUnit()); }},
- { .weight = 4, .condition = [](Unit const* target) { return !target->IsFullHealth(); }},
- { .weight = 8, .condition = [caster](Unit const* target) { return !target->HasAura(SPELL_PRIEST_ATONEMENT_EFFECT, caster->GetGUID()); }},
- { .weight = 16, .condition = [explTarget](Unit const* target) { return target == explTarget; }}
- });
+ return
+ {
+ [explTarget](WorldObject const* target) { return target == explTarget; },
+ [caster](Unit const* target) { return !target->HasAura(SPELL_PRIEST_ATONEMENT_EFFECT, caster->GetGUID()); },
+ [](Unit const* target) { return !target->IsFullHealth(); },
+ [](WorldObject const* target) { return target->IsPlayer() || (target->IsCreature() && target->ToCreature()->IsTreatedAsRaidUnit()); },
+ [caster](Unit const* target) { return target->IsInRaidWith(caster); }
+ };
}
void Register() override