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-rw-r--r--src/server/game/Spells/Spell.cpp58
1 files changed, 16 insertions, 42 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bce4b676490..111d2914c57 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -9633,67 +9633,41 @@ void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTarg
std::ranges::transform(tempTargets.begin(), tempTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>);
}
-void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::vector<PriorityRules> const& rules)
+void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::span<TargetPriorityRule const> rules)
{
if (targets.size() <= maxTargets)
return;
- std::vector<std::pair<WorldObject*, int32>> prioritizedTargets;
+ std::vector<std::pair<WorldObject*, int32>> prioritizedTargets(targets.size());
// score each target based on how many rules they satisfy.
- for (WorldObject* object : targets)
+ std::ranges::transform(targets, prioritizedTargets.begin(), [&](WorldObject* target)
{
- Unit* unit = object ? object->ToUnit() : nullptr;
- if (!unit)
- continue;
-
int32 score = 0;
+ for (std::size_t i = 0; i < rules.size(); ++i)
+ if (rules[i].Rule(target))
+ score |= 1 << (rules.size() - 1 - i);
- for (PriorityRules const& rule : rules)
- {
- if (rule.condition(unit))
- score += rule.weight;
- }
-
- prioritizedTargets.emplace_back(object, score);
- }
+ return std::make_pair(target, score);
+ });
// the higher the value, the higher the priority is.
- std::ranges::sort(prioritizedTargets, [](const std::pair<WorldObject*, int32>& left, const std::pair<WorldObject*, int32>& right)
- {
- return left.second > right.second;
- });
+ std::ranges::sort(prioritizedTargets, std::ranges::greater(), Trinity::TupleElement<1>);
- size_t cutOff = std::min(maxTargets, prioritizedTargets.size());
+ int32 tieScore = prioritizedTargets[maxTargets - 1].second;
// if there are ties at the cutoff, shuffle them to avoid selection bias.
- if (cutOff < prioritizedTargets.size())
+ if (prioritizedTargets[maxTargets].second == tieScore)
{
- int32 tieScore = prioritizedTargets[cutOff - 1].second;
-
- auto const isTieScore = [tieScore](const std::pair<WorldObject*, int32>& entry)
- { return entry.second == tieScore; };
-
- // scan backwards to include tied entries before the cutoff.
- std::ptrdiff_t tieStart = static_cast<std::ptrdiff_t>(cutOff - 1);
- while (tieStart > 0 && isTieScore(prioritizedTargets[tieStart - 1]))
- --tieStart;
-
- // scan forward to include tied entries after the cutoff.
- std::ptrdiff_t tieEnd = static_cast<std::ptrdiff_t>(cutOff);
- while (tieEnd < static_cast<std::ptrdiff_t>(prioritizedTargets.size()) && isTieScore(prioritizedTargets[tieEnd]))
- ++tieEnd;
+ auto toShuffle = std::equal_range(prioritizedTargets.begin(), prioritizedTargets.end(), std::pair<WorldObject*, int32>(nullptr, tieScore),
+ [](std::pair<WorldObject*, int32> const& target1, std::pair<WorldObject*, int32> const& target2) { return target1.second > target2.second; });
// shuffle only the tied range to randomize final selection.
- Containers::RandomShuffle(
- std::ranges::next(prioritizedTargets.begin(), tieStart),
- std::ranges::next(prioritizedTargets.begin(), tieEnd));
+ Containers::RandomShuffle(toShuffle.first, toShuffle.second);
}
- targets.clear();
-
- for (size_t i = 0; i < cutOff; ++i)
- targets.push_back(prioritizedTargets[i].first);
+ targets.resize(maxTargets);
+ std::ranges::transform(prioritizedTargets.begin(), prioritizedTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>);
}
} //namespace Trinity