diff options
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 16 | ||||
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 |
2 files changed, 15 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index c16321470a4..5a232b6add1 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -105,7 +105,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND { "In Water", false, false, false }, { "Terrain Swap", true, false, false }, { "Sit/stand state", true, true, false }, - { "Daily Quest Completed",true, false, false } + { "Daily Quest Completed",true, false, false }, + { "Charmed", false, false, false } }; // Checks if object meets the condition @@ -461,6 +462,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const condMeets = player->IsDailyQuestDone(ConditionValue1); break; } + case CONDITION_CHARMED: + { + if (Unit* unit = object->ToUnit()) + condMeets = unit->IsCharmed(); + break; + } default: condMeets = false; break; @@ -645,6 +652,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_DAILY_QUEST_DONE: mask |= GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_CHARMED: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -2234,8 +2244,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const } break; } - case CONDITION_IN_WATER: - break; case CONDITION_STAND_STATE: { bool valid = false; @@ -2258,6 +2266,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const } break; } + case CONDITION_IN_WATER: + case CONDITION_CHARMED: default: break; } diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 7f369463361..04c0e13ebec 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -92,7 +92,8 @@ enum ConditionTypes CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day - CONDITION_MAX = 44 // MAX + CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed + CONDITION_MAX = 45 // MAX }; /*! Documentation on implementing a new ConditionSourceType: |