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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index c16321470a4..5a232b6add1 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -105,7 +105,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "In Water", false, false, false },
{ "Terrain Swap", true, false, false },
{ "Sit/stand state", true, true, false },
- { "Daily Quest Completed",true, false, false }
+ { "Daily Quest Completed",true, false, false },
+ { "Charmed", false, false, false }
};
// Checks if object meets the condition
@@ -461,6 +462,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
condMeets = player->IsDailyQuestDone(ConditionValue1);
break;
}
+ case CONDITION_CHARMED:
+ {
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->IsCharmed();
+ break;
+ }
default:
condMeets = false;
break;
@@ -645,6 +652,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_DAILY_QUEST_DONE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
+ case CONDITION_CHARMED:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2234,8 +2244,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
break;
}
- case CONDITION_IN_WATER:
- break;
case CONDITION_STAND_STATE:
{
bool valid = false;
@@ -2258,6 +2266,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
break;
}
+ case CONDITION_IN_WATER:
+ case CONDITION_CHARMED:
default:
break;
}