diff options
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 22 | ||||
-rw-r--r-- | src/server/game/Loot/LootMgr.h | 2 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index fd9a91ebb6a..921058ac502 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -272,9 +272,9 @@ void LootStore::ReportUnusedIds(LootIdSet const& lootIdSet) const TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d isn't %s and not referenced from loot, and thus useless.", GetName(), *itr, GetEntryName()); } -void LootStore::ReportNonExistingId(uint32 id) const +void LootStore::ReportNonExistingId(uint32 lootId, const char* ownerType, uint32 ownerId) const { - TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d (%s) does not exist but is used as loot id in DB.", GetName(), id, GetEntryName()); + TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d does not exist but it is used by %s %d", GetName(), lootId, ownerType, ownerId); } // @@ -1218,7 +1218,7 @@ void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, Lo if (item->reference > 0) { if (!LootTemplates_Reference.GetLootFor(item->reference)) - LootTemplates_Reference.ReportNonExistingId(item->reference); + LootTemplates_Reference.ReportNonExistingId(item->reference, "Reference", item->itemid); else if (ref_set) ref_set->erase(item->reference); } @@ -1230,7 +1230,7 @@ void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, Lo if (item->reference > 0) { if (!LootTemplates_Reference.GetLootFor(item->reference)) - LootTemplates_Reference.ReportNonExistingId(item->reference); + LootTemplates_Reference.ReportNonExistingId(item->reference, "Reference", item->itemid); else if (ref_set) ref_set->erase(item->reference); } @@ -1431,7 +1431,7 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se if (item->reference > 0) { if (!LootTemplates_Reference.GetLootFor(item->reference)) - LootTemplates_Reference.ReportNonExistingId(item->reference); + LootTemplates_Reference.ReportNonExistingId(item->reference, "Reference", item->itemid); else if (ref_set) ref_set->erase(item->reference); } @@ -1525,7 +1525,7 @@ void LoadLootTemplates_Creature() if (uint32 lootid = itr->second.lootid) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Creature.ReportNonExistingId(lootid); + LootTemplates_Creature.ReportNonExistingId(lootid, "Creature", itr->second.Entry); else lootIdSetUsed.insert(lootid); } @@ -1558,7 +1558,7 @@ void LoadLootTemplates_Disenchant() if (uint32 lootid = itr->second.DisenchantID) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Disenchant.ReportNonExistingId(lootid); + LootTemplates_Disenchant.ReportNonExistingId(lootid, "Item", itr->second.ItemId); else lootIdSetUsed.insert(lootid); } @@ -1616,7 +1616,7 @@ void LoadLootTemplates_Gameobject() if (uint32 lootid = itr->second.GetLootId()) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Gameobject.ReportNonExistingId(lootid); + LootTemplates_Gameobject.ReportNonExistingId(lootid, "Gameobject", itr->second.entry); else lootIdSetUsed.insert(lootid); } @@ -1703,7 +1703,7 @@ void LoadLootTemplates_Pickpocketing() if (uint32 lootid = itr->second.pickpocketLootId) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Pickpocketing.ReportNonExistingId(lootid); + LootTemplates_Pickpocketing.ReportNonExistingId(lootid, "Creature", itr->second.Entry); else lootIdSetUsed.insert(lootid); } @@ -1790,7 +1790,7 @@ void LoadLootTemplates_Skinning() if (uint32 lootid = itr->second.SkinLootId) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Skinning.ReportNonExistingId(lootid); + LootTemplates_Skinning.ReportNonExistingId(lootid, "Creature", itr->second.Entry); else lootIdSetUsed.insert(lootid); } @@ -1834,7 +1834,7 @@ void LoadLootTemplates_Spell() // ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example if (!(spellInfo->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT) || (spellInfo->Attributes & SPELL_ATTR0_TRADESPELL)) { - LootTemplates_Spell.ReportNonExistingId(spell_id); + LootTemplates_Spell.ReportNonExistingId(spell_id, "Spell", spellInfo->Id); } } else diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 1685996fd03..7d8309f43a6 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -216,7 +216,7 @@ class LootStore uint32 LoadAndCollectLootIds(LootIdSet& ids_set); void CheckLootRefs(LootIdSet* ref_set = NULL) const; // check existence reference and remove it from ref_set void ReportUnusedIds(LootIdSet const& ids_set) const; - void ReportNonExistingId(uint32 id) const; + void ReportNonExistingId(uint32 lootId, const char* ownerType, uint32 ownerId) const; bool HaveLootFor(uint32 loot_id) const { return m_LootTemplates.find(loot_id) != m_LootTemplates.end(); } bool HaveQuestLootFor(uint32 loot_id) const; |