diff options
-rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Combat/ThreatManager.h | 6 |
2 files changed, 10 insertions, 4 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 2f2351bb43f..d6d6378373e 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -397,9 +397,15 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell } // ok, we're now in combat - create the threat list reference and push it to the respective managers - ThreatReference* ref = new ThreatReference(this, target, amount); + ThreatReference* ref = new ThreatReference(this, target); PutThreatListRef(target->GetGUID(), ref); target->GetThreatManager().PutThreatenedByMeRef(_owner->GetGUID(), ref); + + // afterwards, we evaluate whether this is an online reference (it might not be an acceptable target, but we need to add it to our threat list before we check!) + ref->UpdateOffline(); + if (ref->IsOnline()) // ...and if the ref is online it also gets the threat it should have + ref->AddThreat(amount); + if (!_ownerEngaged) { Creature* cOwner = ASSERT_NOTNULL(_owner->ToCreature()); // if we got here the owner can have a threat list, and must be a creature! diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index eca5f45c804..decd9d0a26b 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -278,10 +278,10 @@ class TC_GAME_API ThreatReference private: static bool FlagsAllowFighting(Unit const* a, Unit const* b); - ThreatReference(ThreatManager* mgr, Unit* victim, float amount) : + ThreatReference(ThreatManager* mgr, Unit* victim) : _owner(reinterpret_cast<Creature*>(mgr->_owner)), _mgr(*mgr), _victim(victim), - _online(ShouldBeOffline() ? ONLINE_STATE_OFFLINE : ShouldBeSuppressed() ? ONLINE_STATE_SUPPRESSED : ONLINE_STATE_ONLINE), - _baseAmount(IsOnline() ? amount : 0.0f), _tempModifier(0), _taunted(TAUNT_STATE_NONE) { } + _online(ShouldBeSuppressed() ? ONLINE_STATE_SUPPRESSED : ONLINE_STATE_ONLINE), + _baseAmount(0.0f), _tempModifier(0), _taunted(TAUNT_STATE_NONE) { } void UnregisterAndFree(); |