diff options
Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 2f2351bb43f..d6d6378373e 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -397,9 +397,15 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell } // ok, we're now in combat - create the threat list reference and push it to the respective managers - ThreatReference* ref = new ThreatReference(this, target, amount); + ThreatReference* ref = new ThreatReference(this, target); PutThreatListRef(target->GetGUID(), ref); target->GetThreatManager().PutThreatenedByMeRef(_owner->GetGUID(), ref); + + // afterwards, we evaluate whether this is an online reference (it might not be an acceptable target, but we need to add it to our threat list before we check!) + ref->UpdateOffline(); + if (ref->IsOnline()) // ...and if the ref is online it also gets the threat it should have + ref->AddThreat(amount); + if (!_ownerEngaged) { Creature* cOwner = ASSERT_NOTNULL(_owner->ToCreature()); // if we got here the owner can have a threat list, and must be a creature! |