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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp32
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp2
2 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fea4ac29085..6b1fa0fbaae 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12412,13 +12412,13 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
// CvC case - can attack each other only when one of them is hostile
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
- return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
+ return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
- // PvP, PvC, CvP case
+ // PvP, PvC, CvP case
// can't attack friendly targets
- if ( GetReactionTo(target) > REP_NEUTRAL
- || target->GetReactionTo(this) > REP_NEUTRAL)
- return false;
+ if ( GetReactionTo(target) > REP_NEUTRAL
+ || target->GetReactionTo(this) > REP_NEUTRAL)
+ return false;
Creature const* creatureAttacker = ToCreature();
if (creatureAttacker && creatureAttacker->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26)
@@ -12427,18 +12427,18 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL;
Player const* playerAffectingTarget = target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? target->GetAffectingPlayer() : NULL;
- // check duel - before sanctuary checks
- if (playerAffectingAttacker && playerAffectingTarget)
+ // check duel - before sanctuary checks
+ if (playerAffectingAttacker && playerAffectingTarget)
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->opponent == playerAffectingTarget && playerAffectingAttacker->duel->startTime != 0)
- return true;
+ return true;
- if ((target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && (target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY))
- || (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY)))
- return false;
+ if ((target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && (target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY))
+ || (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY)))
+ return false;
- // additional checks - only PvP case
- if (playerAffectingAttacker && playerAffectingTarget)
- {
+ // additional checks - only PvP case
+ if (playerAffectingAttacker && playerAffectingTarget)
+ {
if (target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP)
return true;
@@ -12448,8 +12448,8 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
return (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_UNK1)
|| (target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_UNK1);
- }
- return true;
+ }
+ return true;
}
bool Unit::canAttack(Unit const* target, bool force) const
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index a82764c62f9..2f849116f81 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -45,7 +45,7 @@ bool ReputationMgr::IsAtWar(uint32 faction_id) const
if (!factionEntry)
{
- sLog->outError("ReputationMgr::IsAtWar: Can't get AtWat flag of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id);
+ sLog->outError("ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id);
return 0;
}