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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp19
-rw-r--r--src/server/game/Spells/SpellInfo.cpp11
2 files changed, 19 insertions, 11 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 381ab4f2f45..9d209ba9550 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7167,7 +7167,7 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const
{
// State/effect immunities applied by aura expect full spell immunity
// Ignore effects with mechanic, they are supposed to be checked separately
- if (!effect)
+ if (!effect || !effect->IsEffect())
continue;
if (!IsImmunedToSpellEffect(spellInfo, effect->EffectIndex, caster))
{
@@ -7179,17 +7179,14 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const
if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
return true;
- if (!spellInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) && !spellInfo->HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
+ SpellImmuneContainer const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for (auto itr = schoolList.begin(); itr != schoolList.end(); ++itr)
{
- SpellImmuneContainer const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for (auto itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- {
- SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->second);
- if ((itr->first & spellInfo->GetSchoolMask())
- && !(immuneSpellInfo && immuneSpellInfo->IsPositive() && spellInfo->IsPositive() && IsFriendlyTo(caster))
- && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
- return true;
- }
+ SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->second);
+ if ((itr->first & spellInfo->GetSchoolMask())
+ && !(immuneSpellInfo && immuneSpellInfo->IsPositive() && spellInfo->IsPositive() && IsFriendlyTo(caster))
+ && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
+ return true;
}
return false;
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 1cbf291c164..9d51d735e38 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1615,6 +1615,17 @@ bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const
if (HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
return true;
+ // these spells (Cyclone for example) can pierce all...
+ if (HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE) || HasAttribute(SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE))
+ {
+ // ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
+ if (!auraSpellInfo ||
+ (auraSpellInfo->Mechanic != MECHANIC_IMMUNE_SHIELD &&
+ auraSpellInfo->Mechanic != MECHANIC_INVULNERABILITY &&
+ (auraSpellInfo->Mechanic != MECHANIC_BANISH || IsRankOf(auraSpellInfo)))) // Banish shouldn't be immune to itself
+ return true;
+ }
+
// Dispels other auras on immunity, check if this spell makes the unit immune to aura
if (HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY) && CanSpellProvideImmunityAgainstAura(auraSpellInfo))
return true;