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-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 24f798f7f98..67aa54c5679 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -660,7 +660,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID, "UPDATE character_pet SET slot = ? WHERE owner = ? AND id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_PET_BY_ID, "DELETE FROM character_pet WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_PET_BY_SLOT, "DELETE FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?)", CONNECTION_ASYNC);
- PrepareStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER, "DELETE FROM `pet_spell` WHERE `guid` in (SELECT `id` FROM `character_pet` WHERE owner=?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER, "DELETE FROM pet_spell WHERE guid in (SELECT id FROM character_pet WHERE owner=?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_PET_SPECS_BY_OWNER, "UPDATE character_pet SET specialization = 0 WHERE owner=?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_PET, "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType, specialization) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 95a1317b17c..ee1d69571f0 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1084,7 +1084,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
CharacterDatabase.Execute(stmtSpells);
// Then reset all of the player's pet specualizations
- PreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER);
+ PreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER);
stmtSpec->setUInt64(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmtSpec);
}