diff options
-rw-r--r-- | src/game/GridNotifiers.cpp | 13 | ||||
-rw-r--r-- | src/game/GridNotifiers.h | 5 | ||||
-rw-r--r-- | src/game/GridNotifiersImpl.h | 4 | ||||
-rw-r--r-- | src/game/Object.cpp | 1 | ||||
-rw-r--r-- | src/game/Player.cpp | 13 | ||||
-rw-r--r-- | src/game/Player.h | 2 |
6 files changed, 10 insertions, 28 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index fcb4e376b26..f52932df83d 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -54,7 +54,7 @@ PlayerVisibilityNotifier::Notify() if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end()) { (*itr)->UpdateVisibilityOf(&i_player); - i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow); + i_player.UpdateVisibilityOf((*itr),i_data,i_visibleNow); i_clientGUIDs.erase((*itr)->GetGUID()); } } @@ -72,17 +72,6 @@ PlayerVisibilityNotifier::Notify() #endif } - // send update to other players (except player updates that already sent using SendUpdateToPlayer) - for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter) - { - if(iter->first==&i_player) - continue; - - WorldPacket packet; - iter->second.BuildPacket(&packet); - iter->first->GetSession()->SendPacket(&packet); - } - if( i_data.HasData() ) { // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer) diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index daa8296674a..b34eee36e7b 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -42,17 +42,12 @@ namespace Trinity { Player &i_player; UpdateData i_data; - UpdateDataMapType i_data_updates; Player::ClientGUIDs i_clientGUIDs; std::set<WorldObject*> i_visibleNow; PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {} template<class T> inline void Visit(GridRefManager<T> &); - /*#ifdef WIN32 - template<> inline void Visit(PlayerMapType &); - template<> inline void Visit(CreatureMapType &); - #endif*/ void Notify(void); }; diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index b7660d90c3b..5c071567f9a 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -87,7 +87,7 @@ Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m) if(iter->getSource()->m_Notified) //self is also skipped in this check continue; - i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); + i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow); iter->getSource()->UpdateVisibilityOf(&i_player); //if (!i_player.GetSharedVisionList().empty()) @@ -112,7 +112,7 @@ Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m) if(iter->getSource()->m_Notified) continue; - i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); + i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow); PlayerCreatureRelocationWorker(&i_player, iter->getSource()); } diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 10eafcba93d..23db2319cf9 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -214,7 +214,6 @@ void Object::SendUpdateToPlayer(Player* player) UpdateData upd; WorldPacket packet; - upd.Clear(); BuildCreateUpdateBlockForPlayer(&upd, player); upd.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 28dc950abcd..cdec0f53eca 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17810,7 +17810,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target) } template<class T> -void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow) +void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow) { if(HaveAtClient(target)) { @@ -17830,7 +17830,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& if(target->isVisibleForInState(this,false)) { visibleNow.insert(target); - target->BuildUpdate(data_updates); target->BuildCreateUpdateBlockForPlayer(&data, this); UpdateVisibilityOf_helper(m_clientGUIDs,target); @@ -17877,11 +17876,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up } }*/ -template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow); void Player::InitPrimaryProffesions() { diff --git a/src/game/Player.h b/src/game/Player.h index 0003c6d85bc..7cedab880f2 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2026,7 +2026,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SendInitialVisiblePackets(Unit* target); template<class T> - void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); + void UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow); // Stealth detection system uint32 m_DetectInvTimer; 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