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-rw-r--r--src/game/Player.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 28dc950abcd..cdec0f53eca 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17810,7 +17810,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
}
template<class T>
-void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
+void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
{
if(HaveAtClient(target))
{
@@ -17830,7 +17830,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
if(target->isVisibleForInState(this,false))
{
visibleNow.insert(target);
- target->BuildUpdate(data_updates);
target->BuildCreateUpdateBlockForPlayer(&data, this);
UpdateVisibilityOf_helper(m_clientGUIDs,target);
@@ -17877,11 +17876,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
}
}*/
-template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
void Player::InitPrimaryProffesions()
{