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-rw-r--r--src/game/SpellMgr.cpp7
-rw-r--r--src/game/SpellMgr.h1
-rw-r--r--src/game/Unit.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index f312329192c..5498c802f87 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1044,8 +1044,9 @@ void SpellMgr::LoadSpellProcEvents()
spe.schoolMask = fields[1].GetUInt32();
spe.spellFamilyName = fields[2].GetUInt32();
- spe.spellFamilyMask = (uint64)fields[3].GetUInt32()|((uint64)fields[4].GetUInt32()<<32);
- spe.spellFamilyMask2= fields[5].GetUInt32();
+ spe.spellFamilyMask[0] = fields[3].GetUInt32();
+ spe.spellFamilyMask[1] = fields[4].GetUInt32();
+ spe.spellFamilyMask[2] = fields[5].GetUInt32();
spe.procFlags = fields[6].GetUInt32();
spe.procEx = fields[7].GetUInt32();
spe.ppmRate = fields[8].GetFloat();
@@ -1155,7 +1156,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
- if(spellProcEvent->spellFamilyMask || spellProcEvent->spellFamilyMask2)
+ if(spellProcEvent->spellFamilyMask)
{
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0)
return false;
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 2fe81a3e98b..119dbed9eb8 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -615,7 +615,6 @@ struct SpellProcEventEntry
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
flag96 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
- uint32 spellFamilyMask2; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
uint32 procFlags; // bitmask for matching proc event
uint32 procEx; // proc Extend info (see ProcFlagsEx)
float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index ce22eca1854..55779378428 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6937,7 +6937,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Bloodthirst (($m/100)% of max health)
case 23880:
{
- basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
+ basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
break;
}
// Shamanistic Rage triggered spell