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Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index f312329192c..5498c802f87 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1044,8 +1044,9 @@ void SpellMgr::LoadSpellProcEvents()
spe.schoolMask = fields[1].GetUInt32();
spe.spellFamilyName = fields[2].GetUInt32();
- spe.spellFamilyMask = (uint64)fields[3].GetUInt32()|((uint64)fields[4].GetUInt32()<<32);
- spe.spellFamilyMask2= fields[5].GetUInt32();
+ spe.spellFamilyMask[0] = fields[3].GetUInt32();
+ spe.spellFamilyMask[1] = fields[4].GetUInt32();
+ spe.spellFamilyMask[2] = fields[5].GetUInt32();
spe.procFlags = fields[6].GetUInt32();
spe.procEx = fields[7].GetUInt32();
spe.ppmRate = fields[8].GetFloat();
@@ -1155,7 +1156,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
- if(spellProcEvent->spellFamilyMask || spellProcEvent->spellFamilyMask2)
+ if(spellProcEvent->spellFamilyMask)
{
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0)
return false;