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-rw-r--r--src/server/game/DataStores/DBCStores.cpp247
-rw-r--r--src/server/game/DataStores/DBCStores.h5
-rw-r--r--src/server/game/DataStores/DBCStructure.h12
-rw-r--r--src/server/game/DataStores/DBCfmt.h3
-rw-r--r--src/server/game/Entities/Object/Object.cpp18
-rw-r--r--src/server/game/Entities/Player/Player.cpp144
-rw-r--r--src/server/game/Entities/Player/Player.h21
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp6
-rw-r--r--src/server/game/Maps/Map.cpp13
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp17
-rw-r--r--src/server/shared/DataStores/DBCStore.h115
-rw-r--r--src/tools/map_extractor/System.cpp74
12 files changed, 655 insertions, 20 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 0e9b50d64c5..5ede70da2a3 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -27,6 +27,9 @@
#include <boost/regex.hpp>
#include <map>
+#include <fstream>
+#include <iostream>
+#include <iomanip>
typedef std::map<uint16, uint32> AreaFlagByAreaID;
typedef std::map<uint32, uint32> AreaFlagByMapID;
@@ -73,6 +76,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
+DBCStorage <CinematicCameraEntry> sCinematicCameraStore(CinematicCameraEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt);
@@ -217,6 +221,8 @@ DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
+std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
+
typedef std::list<std::string> StoreProblemList;
uint32 DBCFileCount = 0;
@@ -311,6 +317,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicCameraStore, dbcPath, "CinematicCamera.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoExtraStore, dbcPath, "CreatureDisplayInfoExtra.dbc");
@@ -717,10 +724,250 @@ void LoadDBCStores(const std::string& dataPath)
exit(1);
}
+ LoadM2Cameras(dataPath);
+
TC_LOG_INFO("server.loading", ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
}
+// Convert the geomoetry from a spline value, to an actual WoW XYZ
+G3D::Vector3 TranslateLocation(G3D::Vector4 const* DBCPosition, G3D::Vector3 const* basePosition, G3D::Vector3 const* splineVector)
+{
+ G3D::Vector3 work;
+ float x = basePosition->x + splineVector->x;
+ float y = basePosition->y + splineVector->y;
+ float z = basePosition->z + splineVector->z;
+ float const distance = sqrt((x * x) + (y * y));
+ float angle = std::atan2(x, y) - DBCPosition->w;
+
+ if (angle < 0)
+ angle += 2 * float(M_PI);
+
+ work.x = DBCPosition->x + (distance * sin(angle));
+ work.y = DBCPosition->y + (distance * cos(angle));
+ work.z = DBCPosition->z + z;
+ return work;
+}
+
+// Number of cameras not used. Multiple cameras never used in 3.3.5
+bool readCamera(M2Camera const* cam, uint32 buffSize, M2Header const* header, CinematicCameraEntry const* dbcentry)
+{
+ char const* buffer = reinterpret_cast<char const*>(header);
+
+ FlyByCameraCollection cameras;
+ FlyByCameraCollection targetcam;
+
+ G3D::Vector4 DBCData;
+ DBCData.x = dbcentry->base_x;
+ DBCData.y = dbcentry->base_y;
+ DBCData.z = dbcentry->base_z;
+ DBCData.w = dbcentry->base_o;
+
+ // Read target locations, only so that we can calculate orientation
+ for (uint32 k = 0; k < cam->target_positions.timestamps.number; ++k)
+ {
+ // Extract Target positions
+ if (cam->target_positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
+ return false;
+ M2Array const* targTsArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.timestamps.offset_elements);
+ if (targTsArray->offset_elements + sizeof(uint32) > buffSize || cam->target_positions.values.offset_elements + sizeof(M2Array) > buffSize)
+ return false;
+ uint32 const* targTimestamps = reinterpret_cast<uint32 const*>(buffer + targTsArray->offset_elements);
+ M2Array const* targArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.values.offset_elements);
+
+ if (targArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
+ return false;
+ M2SplineKey<G3D::Vector3> const* targPositions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + targArray->offset_elements);
+
+ // Read the data for this set
+ uint32 currPos = targArray->offset_elements;
+ for (uint32 i = 0; i < targTsArray->number; ++i)
+ {
+ if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
+ return false;
+ // Translate co-ordinates
+ G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->target_position_base, &targPositions->p0);
+
+ // Add to vector
+ FlyByCamera thisCam;
+ thisCam.timeStamp = targTimestamps[i];
+ thisCam.locations.x = newPos.x;
+ thisCam.locations.y = newPos.y;
+ thisCam.locations.z = newPos.z;
+ thisCam.locations.w = 0.0f;
+ targetcam.push_back(thisCam);
+ targPositions++;
+ currPos += sizeof(M2SplineKey<G3D::Vector3>);
+ }
+ }
+
+ // Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline)
+ for (uint32 k = 0; k < cam->positions.timestamps.number; ++k)
+ {
+ // Extract Camera positions for this set
+ if (cam->positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
+ return false;
+ M2Array const* posTsArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.timestamps.offset_elements);
+ if (posTsArray->offset_elements + sizeof(uint32) > buffSize || cam->positions.values.offset_elements + sizeof(M2Array) > buffSize)
+ return false;
+ uint32 const* posTimestamps = reinterpret_cast<uint32 const*>(buffer + posTsArray->offset_elements);
+ M2Array const* posArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.values.offset_elements);
+ if (posArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
+ return false;
+ M2SplineKey<G3D::Vector3> const* positions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + posArray->offset_elements);
+
+ // Read the data for this set
+ uint32 currPos = posArray->offset_elements;
+ for (uint32 i = 0; i < posTsArray->number; ++i)
+ {
+ if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
+ return false;
+ // Translate co-ordinates
+ G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->position_base, &positions->p0);
+
+ // Add to vector
+ FlyByCamera thisCam;
+ thisCam.timeStamp = posTimestamps[i];
+ thisCam.locations.x = newPos.x;
+ thisCam.locations.y = newPos.y;
+ thisCam.locations.z = newPos.z;
+
+ if (targetcam.size() > 0)
+ {
+ // Find the target camera before and after this camera
+ FlyByCamera lastTarget;
+ FlyByCamera nextTarget;
+
+ // Pre-load first item
+ lastTarget = targetcam[0];
+ nextTarget = targetcam[0];
+ for (uint32 j = 0; j < targetcam.size(); ++j)
+ {
+ nextTarget = targetcam[j];
+ if (targetcam[j].timeStamp > posTimestamps[i])
+ break;
+
+ lastTarget = targetcam[j];
+ }
+
+ float x = lastTarget.locations.x;
+ float y = lastTarget.locations.y;
+ float z = lastTarget.locations.z;
+
+ // Now, the timestamps for target cam and position can be different. So, if they differ we interpolate
+ if (lastTarget.timeStamp != posTimestamps[i])
+ {
+ uint32 timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp;
+ uint32 timeDiffThis = posTimestamps[i] - lastTarget.timeStamp;
+ float xDiff = nextTarget.locations.x - lastTarget.locations.x;
+ float yDiff = nextTarget.locations.y - lastTarget.locations.y;
+ float zDiff = nextTarget.locations.z - lastTarget.locations.z;
+ x = lastTarget.locations.x + (xDiff * (float(timeDiffThis) / float(timeDiffTarget)));
+ y = lastTarget.locations.y + (yDiff * (float(timeDiffThis) / float(timeDiffTarget)));
+ z = lastTarget.locations.z + (zDiff * (float(timeDiffThis) / float(timeDiffTarget)));
+ }
+ float xDiff = x - thisCam.locations.x;
+ float yDiff = y - thisCam.locations.y;
+ thisCam.locations.w = std::atan2(yDiff, xDiff);
+
+ if (thisCam.locations.w < 0)
+ thisCam.locations.w += 2 * float(M_PI);
+ }
+
+ cameras.push_back(thisCam);
+ positions++;
+ currPos += sizeof(M2SplineKey<G3D::Vector3>);
+ }
+ }
+
+ sFlyByCameraStore[dbcentry->id] = cameras;
+ return true;
+}
+
+void LoadM2Cameras(const std::string& dataPath)
+{
+ sFlyByCameraStore.clear();
+ TC_LOG_INFO("server.loading", ">> Loading Cinematic Camera files");
+
+ uint32 oldMSTime = getMSTime();
+ for (uint32 i = 0; i < sCinematicCameraStore.GetNumRows(); ++i)
+ {
+ if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i))
+ {
+ std::string filename = dataPath.c_str();
+ filename.append(dbcentry->filename);
+
+ // Replace slashes
+ size_t loc = filename.find("\\");
+ while (loc != std::string::npos)
+ {
+ filename.replace(loc, 1, "/");
+ loc = filename.find("\\");
+ }
+
+ // Replace mdx to .m2
+ loc = filename.find(".mdx");
+ if (loc != std::string::npos)
+ filename.replace(loc, 4, ".m2");
+
+ std::ifstream m2file(filename.c_str(), std::ios::in | std::ios::binary);
+ if (!m2file.is_open())
+ continue;
+
+ // Get file size
+ m2file.seekg(0, std::ios::end);
+ std::streamoff const fileSize = m2file.tellg();
+
+ // Reject if not at least the size of the header
+ if (static_cast<uint32 const>(fileSize) < sizeof(M2Header))
+ {
+ TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File is smaller than header size", filename.c_str());
+ m2file.close();
+ continue;
+ }
+
+ // Read 4 bytes (signature)
+ m2file.seekg(0, std::ios::beg);
+ char fileCheck[5];
+ m2file.read(fileCheck, 4);
+ fileCheck[4] = 0;
+
+ // Check file has correct magic (MD20)
+ if (strcmp(fileCheck, "MD20"))
+ {
+ TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File identifier not found", filename.c_str());
+ m2file.close();
+ continue;
+ }
+
+ // Now we have a good file, read it all into a vector of char's, then close the file.
+ std::vector<char> buffer(fileSize);
+ m2file.seekg(0, std::ios::beg);
+ if (!m2file.read(buffer.data(), fileSize))
+ {
+ m2file.close();
+ continue;
+ }
+ m2file.close();
+
+ // Read header
+ M2Header const* header = reinterpret_cast<M2Header const*>(buffer.data());
+
+ if (header->ofsCameras + sizeof(M2Camera) > static_cast<uint32 const>(fileSize))
+ {
+ TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.c_str());
+ continue;
+ }
+
+ // Get camera(s) - Main header, then dump them.
+ M2Camera const* cam = reinterpret_cast<M2Camera const*>(buffer.data() + header->ofsCameras);
+ if (!readCamera(cam, fileSize, header, dbcentry))
+ TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.c_str());
+ }
+ }
+ TC_LOG_INFO("server.loading", ">> Loaded %u cinematic waypoint sets in %u ms", (uint32)sFlyByCameraStore.size(), GetMSTimeDiffToNow(oldMSTime));
+}
+
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
{
FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index beb0bb514cc..6cad13fdf9a 100644
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -27,6 +27,8 @@
#include <list>
typedef std::list<uint32> SimpleFactionsList;
+typedef std::vector<FlyByCamera> FlyByCameraCollection;
+
TC_GAME_API SimpleFactionsList const* GetFactionTeamList(uint32 faction);
TC_GAME_API char* GetPetName(uint32 petfamily, uint32 dbclang);
@@ -96,6 +98,7 @@ TC_GAME_API extern DBCStorage <CharSectionsEntry> sCharSectionsStore;
TC_GAME_API extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
TC_GAME_API extern DBCStorage <ChrClassesEntry> sChrClassesStore;
TC_GAME_API extern DBCStorage <ChrRacesEntry> sChrRacesStore;
+TC_GAME_API extern DBCStorage <CinematicCameraEntry> sCinematicCameraStore;
TC_GAME_API extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
TC_GAME_API extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
TC_GAME_API extern DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore;
@@ -193,7 +196,9 @@ TC_GAME_API extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore;
//TC_GAME_API extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
TC_GAME_API extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
TC_GAME_API extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
+TC_GAME_API extern std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
TC_GAME_API void LoadDBCStores(const std::string& dataPath);
+TC_GAME_API void LoadM2Cameras(const std::string& dataPath);
#endif
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index b5dc4489148..51b3dcbd38b 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -725,24 +725,22 @@ struct ChrRacesEntry
uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
};
-/* not used
struct CinematicCameraEntry
{
uint32 id; // 0 index
char* filename; // 1
uint32 soundid; // 2 in SoundEntries.dbc or 0
- float start_x; // 3
- float start_y; // 4
- float start_z; // 5
- float unk6; // 6 speed?
+ float base_x; // 3
+ float base_y; // 4
+ float base_z; // 5
+ float base_o; // 6
};
-*/
struct CinematicSequencesEntry
{
uint32 Id; // 0 index
//uint32 unk1; // 1 always 0
- //uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
+ uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
// 3-9 always 0
};
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index c61ec997bc2..1accc81714b 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -38,7 +38,8 @@ char const CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi";
char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
char const ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
char const ChrRacesEntryfmt[] = "niixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
-char const CinematicSequencesEntryfmt[] = "nxxxxxxxxx";
+char const CinematicCameraEntryfmt[] = "nsiffff";
+char const CinematicSequencesEntryfmt[] = "nxixxxxxxx";
char const CreatureDisplayInfofmt[] = "nixifxxxxxxxxxxx";
char const CreatureDisplayInfoExtrafmt[] = "diixxxxxxxxxxxxxxxxxx";
char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx";
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 12f2c169fe5..45952ba51ac 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1470,9 +1470,20 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
float WorldObject::GetGridActivationRange() const
{
if (ToPlayer())
+ {
+ if (ToPlayer()->IsOnCinematic())
+ return DEFAULT_VISIBILITY_INSTANCE;
return GetMap()->GetVisibilityRange();
+ }
else if (ToCreature())
return ToCreature()->m_SightDistance;
+ else if (ToDynObject())
+ {
+ if (isActiveObject())
+ return GetMap()->GetVisibilityRange();
+ else
+ return 0.0f;
+ }
else
return 0.0f;
}
@@ -1493,6 +1504,8 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{
if (target && target->isActiveObject() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE;
+ else if (ToPlayer()->IsOnCinematic())
+ return DEFAULT_VISIBILITY_INSTANCE;
else
return GetMap()->GetVisibilityRange();
}
@@ -1502,6 +1515,11 @@ float WorldObject::GetSightRange(const WorldObject* target) const
return SIGHT_RANGE_UNIT;
}
+ if (ToDynObject() && isActiveObject())
+ {
+ return GetMap()->GetVisibilityRange();
+ }
+
return 0.0f;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8b50d1fb406..c58f2c940fc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -96,6 +96,9 @@
#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
+#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
+#define CINEMATIC_UPDATEDIFF 500
+
enum CharacterFlags
{
CHARACTER_FLAG_NONE = 0x00000000,
@@ -535,6 +538,14 @@ Player::Player(WorldSession* session): Unit(true)
_activeCheats = CHEAT_NONE;
healthBeforeDuel = 0;
manaBeforeDuel = 0;
+
+ m_cinematicDiff = 0;
+ m_lastCinematicCheck = 0;
+ m_activeCinematicCameraId = 0;
+ m_cinematicCamera = nullptr;
+ m_remoteSightPosition = Position(0.0f, 0.0f, 0.0f);
+ m_CinematicObject = nullptr;
+
m_achievementMgr = new AchievementMgr(this);
m_reputationMgr = new ReputationMgr(this);
}
@@ -1224,7 +1235,15 @@ void Player::Update(uint32 p_time)
m_spellModTakingSpell = nullptr;
}
- //used to implement delayed far teleport
+ // Update cinematic location, if 500ms have passed and we're doing a cinematic now.
+ m_cinematicDiff += p_time;
+ if (m_cinematicCamera && m_activeCinematicCameraId && GetMSTimeDiffToNow(m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
+ {
+ m_lastCinematicCheck = getMSTime();
+ UpdateCinematicLocation(p_time);
+ }
+
+ //used to implement delayed far teleports
SetCanDelayTeleport(true);
Unit::Update(p_time);
SetCanDelayTeleport(false);
@@ -6398,11 +6417,13 @@ void Player::SendDirectMessage(WorldPacket const* data) const
m_session->SendPacket(data);
}
-void Player::SendCinematicStart(uint32 CinematicSequenceId) const
+void Player::SendCinematicStart(uint32 CinematicSequenceId)
{
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(CinematicSequenceId);
SendDirectMessage(&data);
+ if (const CinematicSequencesEntry* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
+ SetActiveCinematicCamera(sequence->cinematicCamera);
}
void Player::SendMovieStart(uint32 MovieId) const
@@ -26189,6 +26210,125 @@ float Player::GetCollisionHeight(bool mounted) const
}
}
+void Player::BeginCinematic()
+{
+ // Sanity check for active camera set
+ if (m_activeCinematicCameraId == 0)
+ return;
+
+ auto itr = sFlyByCameraStore.find(m_activeCinematicCameraId);
+ if (itr != sFlyByCameraStore.end())
+ {
+ // Initialize diff, and set camera
+ m_cinematicDiff = 0;
+ m_cinematicCamera = &itr->second;
+
+ auto camitr = m_cinematicCamera->begin();
+ if (camitr != m_cinematicCamera->end())
+ {
+ Position pos(camitr->locations.x, camitr->locations.y, camitr->locations.z, camitr->locations.w);
+ if (!pos.IsPositionValid())
+ return;
+
+ m_mapRef->LoadGrid(camitr->locations.x, camitr->locations.y);
+ m_CinematicObject = SummonCreature(VISUAL_WAYPOINT, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000);
+ if (m_CinematicObject)
+ {
+ m_CinematicObject->setActive(true);
+ SetViewpoint(m_CinematicObject, true);
+ }
+ }
+ }
+}
+
+void Player::EndCinematic()
+{
+ m_cinematicDiff = 0;
+ m_cinematicCamera = nullptr;
+ m_activeCinematicCameraId = 0;
+ if (m_CinematicObject)
+ {
+ if (m_seer && m_seer == m_CinematicObject)
+ SetViewpoint(m_CinematicObject, false);
+ m_CinematicObject->AddObjectToRemoveList();
+ }
+}
+
+void Player::UpdateCinematicLocation(uint32 /*diff*/)
+{
+ Position lastPosition;
+ uint32 lastTimestamp = 0;
+ Position nextPosition;
+ uint32 nextTimestamp = 0;
+
+ if (m_cinematicCamera->size() == 0)
+ return;
+
+ // Obtain direction of travel
+ for (FlyByCamera cam : *m_cinematicCamera)
+ {
+ if (cam.timeStamp > m_cinematicDiff)
+ {
+ nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
+ nextTimestamp = cam.timeStamp;
+ break;
+ }
+ lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
+ lastTimestamp = cam.timeStamp;
+ }
+ float angle = lastPosition.GetAngle(&nextPosition);
+ angle -= lastPosition.GetOrientation();
+ if (angle < 0)
+ angle += 2 * float(M_PI);
+
+ // Look for position around 2 second ahead of us.
+ int32 workDiff = m_cinematicDiff;
+
+ // Modify result based on camera direction (Humans for example, have the camera point behind)
+ workDiff += static_cast<int32>(float(CINEMATIC_LOOKAHEAD) * cos(angle));
+
+ // Get an iterator to the last entry in the cameras, to make sure we don't go beyond the end
+ FlyByCameraCollection::const_reverse_iterator endItr = m_cinematicCamera->rbegin();
+ if (endItr != m_cinematicCamera->rend() && workDiff > static_cast<int32>(endItr->timeStamp))
+ workDiff = endItr->timeStamp;
+
+ // Never try to go back in time before the start of cinematic!
+ if (workDiff < 0)
+ workDiff = m_cinematicDiff;
+
+ // Obtain the previous and next waypoint based on timestamp
+ for (FlyByCamera cam : *m_cinematicCamera)
+ {
+ if (static_cast<int32>(cam.timeStamp) >= workDiff)
+ {
+ nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
+ nextTimestamp = cam.timeStamp;
+ break;
+ }
+ lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
+ lastTimestamp = cam.timeStamp;
+ }
+
+ // Never try to go beyond the end of the cinematic
+ if (workDiff > static_cast<int32>(nextTimestamp))
+ workDiff = static_cast<int32>(nextTimestamp);
+
+ // Interpolate the position for this moment in time (or the adjusted moment in time)
+ uint32 timeDiff = nextTimestamp - lastTimestamp;
+ uint32 interDiff = workDiff - lastTimestamp;
+ float xDiff = nextPosition.m_positionX - lastPosition.m_positionX;
+ float yDiff = nextPosition.m_positionY - lastPosition.m_positionY;
+ float zDiff = nextPosition.m_positionZ - lastPosition.m_positionZ;
+ Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff)/float(timeDiff))), lastPosition.m_positionY +
+ (yDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float(timeDiff))));
+
+ // Advance (at speed) to this position. The remote sight object is used
+ // to send update information to player in cinematic
+ if (m_CinematicObject && interPosition.IsPositionValid())
+ m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 200.0f, false, true);
+}
+
+
std::string Player::GetMapAreaAndZoneString() const
{
uint32 areaId = GetAreaId();
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b8719d3e927..fd0fac69674 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2129,7 +2129,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void ResummonPetTemporaryUnSummonedIfAny();
bool IsPetNeedBeTemporaryUnsummoned() const;
- void SendCinematicStart(uint32 CinematicSequenceId) const;
+ void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId) const;
/*********************************************************/
@@ -2265,6 +2265,17 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
std::string GetMapAreaAndZoneString() const;
std::string GetCoordsMapAreaAndZoneString() const;
+ // Cinematic camera data and remote sight functions
+ uint32 GetActiveCinematicCamera() const { return m_activeCinematicCameraId; }
+ void SetActiveCinematicCamera(uint32 cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; }
+ bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); }
+ void BeginCinematic();
+ void EndCinematic();
+ void UpdateCinematicLocation(uint32 diff);
+
+ std::string GetMapAreaAndZoneString();
+ std::string GetCoordsMapAreaAndZoneString();
+
protected:
// Gamemaster whisper whitelist
GuidList WhisperList;
@@ -2590,6 +2601,14 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint32 manaBeforeDuel;
WorldLocation _corpseLocation;
+
+ // Remote location information
+ uint32 m_cinematicDiff;
+ uint32 m_lastCinematicCheck;
+ uint32 m_activeCinematicCameraId;
+ FlyByCameraCollection* m_cinematicCamera;
+ Position m_remoteSightPosition;
+ Creature* m_CinematicObject;
};
TC_GAME_API void AddItemsSetItem(Player* player, Item* item);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 9efdfce9243..467d3730ab2 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1056,12 +1056,14 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
+ // If player has sight bound to visual waypoint NPC we should remove it
+ GetPlayer()->EndCinematic();
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
+ // Sent by client when cinematic actually begun. So we begin the server side process
+ GetPlayer()->BeginCinematic();
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 18fabd20f24..664ed3dc8ec 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -714,6 +714,15 @@ void Map::Update(const uint32 t_diff)
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
+ // If player is using far sight, visit that object too
+ if (WorldObject* viewPoint = player->GetViewpoint())
+ {
+ if (Creature* viewCreature = viewPoint->ToCreature())
+ VisitNearbyCellsOf(viewCreature, grid_object_update, world_object_update);
+ else if (DynamicObject* viewObject = viewPoint->ToDynObject())
+ VisitNearbyCellsOf(viewObject, grid_object_update, world_object_update);
+ }
+
// Handle updates for creatures in combat with player and are more than 60 yards away
if (player->IsInCombat())
{
@@ -2658,8 +2667,8 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
cell.SetNoCreate();
TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
- cell.Visit(cellpair, world_notifier, *this, *player, player->GetSightRange());
- cell.Visit(cellpair, grid_notifier, *this, *player, player->GetSightRange());
+ cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange());
+ cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange());
// send data
notifier.SendToSelf();
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 01a048c8795..1d8094885d4 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -124,6 +124,23 @@ public:
return false;
}
+ // Dump camera locations
+ if (CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(id))
+ {
+ std::unordered_map<uint32, FlyByCameraCollection>::const_iterator itr = sFlyByCameraStore.find(cineSeq->cinematicCamera);
+ if (itr != sFlyByCameraStore.end())
+ {
+ handler->PSendSysMessage("Waypoints for sequence %u, camera %u", id, cineSeq->cinematicCamera);
+ uint32 count = 1 ;
+ for (FlyByCamera cam : itr->second)
+ {
+ handler->PSendSysMessage("%02u - %7ums [%f, %f, %f] Facing %f (%f degrees)", count, cam.timeStamp, cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w, cam.locations.w * (180 / M_PI));
+ count++;
+ }
+ handler->PSendSysMessage("%u waypoints dumped", itr->second.size());
+ }
+ }
+
handler->GetSession()->GetPlayer()->SendCinematicStart(id);
return true;
}
diff --git a/src/server/shared/DataStores/DBCStore.h b/src/server/shared/DataStores/DBCStore.h
index b93bbdaea12..7c2cab1e36a 100644
--- a/src/server/shared/DataStores/DBCStore.h
+++ b/src/server/shared/DataStores/DBCStore.h
@@ -25,6 +25,121 @@
#include "DatabaseWorkerPool.h"
#include "Implementation/WorldDatabase.h"
#include "DatabaseEnv.h"
+#include <G3D/Vector3.h>
+#include <G3D/AABox.h>
+
+ // Structures for M4 file. Source: https://wowdev.wiki
+template<typename T>
+struct M2SplineKey
+{
+ T p0;
+ T p1;
+ T p2;
+};
+
+struct M2Header
+{
+ char Magic[4]; // "MD20"
+ uint32 Version; // The version of the format.
+ uint32 lName; // Length of the model's name including the trailing \0
+ uint32 ofsName; // Offset to the name, it seems like models can get reloaded by this name.should be unique, i guess.
+ uint32 GlobalModelFlags; // 0x0001: tilt x, 0x0002: tilt y, 0x0008: add 2 fields in header, 0x0020: load .phys data (MoP+), 0x0080: has _lod .skin files (MoP?+), 0x0100: is camera related.
+ uint32 nGlobalSequences;
+ uint32 ofsGlobalSequences; // A list of timestamps.
+ uint32 nAnimations;
+ uint32 ofsAnimations; // Information about the animations in the model.
+ uint32 nAnimationLookup;
+ uint32 ofsAnimationLookup; // Mapping of global IDs to the entries in the Animation sequences block.
+ uint32 nBones; // MAX_BONES = 0x100
+ uint32 ofsBones; // Information about the bones in this model.
+ uint32 nKeyBoneLookup;
+ uint32 ofsKeyBoneLookup; // Lookup table for key skeletal bones.
+ uint32 nVertices;
+ uint32 ofsVertices; // Vertices of the model.
+ uint32 nViews; // Views (LOD) are now in .skins.
+ uint32 nSubmeshAnimations;
+ uint32 ofsSubmeshAnimations; // Submesh color and alpha animations definitions.
+ uint32 nTextures;
+ uint32 ofsTextures; // Textures of this model.
+ uint32 nTransparency;
+ uint32 ofsTransparency; // Transparency of textures.
+ uint32 nUVAnimation;
+ uint32 ofsUVAnimation;
+ uint32 nTexReplace;
+ uint32 ofsTexReplace; // Replaceable Textures.
+ uint32 nRenderFlags;
+ uint32 ofsRenderFlags; // Blending modes / render flags.
+ uint32 nBoneLookupTable;
+ uint32 ofsBoneLookupTable; // A bone lookup table.
+ uint32 nTexLookup;
+ uint32 ofsTexLookup; // The same for textures.
+ uint32 nTexUnits; // possibly removed with cata?!
+ uint32 ofsTexUnits; // And texture units. Somewhere they have to be too.
+ uint32 nTransLookup;
+ uint32 ofsTransLookup; // Everything needs its lookup. Here are the transparencies.
+ uint32 nUVAnimLookup;
+ uint32 ofsUVAnimLookup;
+ G3D::AABox BoundingBox; // min/max( [1].z, 2.0277779f ) - 0.16f seems to be the maximum camera height
+ float BoundingSphereRadius;
+ G3D::AABox CollisionBox;
+ float CollisionSphereRadius;
+ uint32 nBoundingTriangles;
+ uint32 ofsBoundingTriangles; // Our bounding volumes. Similar structure like in the old ofsViews.
+ uint32 nBoundingVertices;
+ uint32 ofsBoundingVertices;
+ uint32 nBoundingNormals;
+ uint32 ofsBoundingNormals;
+ uint32 nAttachments;
+ uint32 ofsAttachments; // Attachments are for weapons etc.
+ uint32 nAttachLookup;
+ uint32 ofsAttachLookup; // Of course with a lookup.
+ uint32 nEvents;
+ uint32 ofsEvents; // Used for playing sounds when dying and a lot else.
+ uint32 nLights;
+ uint32 ofsLights; // Lights are mainly used in loginscreens but in wands and some doodads too.
+ uint32 nCameras; // Format of Cameras changed with version 271!
+ uint32 ofsCameras; // The cameras are present in most models for having a model in the Character-Tab.
+ uint32 nCameraLookup;
+ uint32 ofsCameraLookup; // And lookup-time again.
+ uint32 nRibbonEmitters;
+ uint32 ofsRibbonEmitters; // Things swirling around. See the CoT-entrance for light-trails.
+ uint32 nParticleEmitters;
+ uint32 ofsParticleEmitters; // Spells and weapons, doodads and loginscreens use them. Blood dripping of a blade? Particles.
+ uint32 nBlendMaps; // This has to deal with blending. Exists IFF (flags & 0x8) != 0. When set, textures blending is overriden by the associated array. See M2/WotLK#Blend_mode_overrides
+ uint32 ofsBlendMaps; // Same as above. Points to an array of uint16 of nBlendMaps entries -- From WoD information.};
+};
+
+struct M2Array
+{
+ uint32_t number;
+ uint32 offset_elements;
+};
+struct M2Track
+{
+ uint16_t interpolation_type;
+ uint16_t global_sequence;
+ M2Array timestamps;
+ M2Array values;
+};
+
+struct M2Camera
+{
+ uint32_t type; // 0: portrait, 1: characterinfo; -1: else (flyby etc.); referenced backwards in the lookup table.
+ float fov; // No radians, no degrees. Multiply by 35 to get degrees.
+ float far_clip;
+ float near_clip;
+ M2Track positions; // How the camera's position moves. Should be 3*3 floats.
+ G3D::Vector3 position_base;
+ M2Track target_positions; // How the target moves. Should be 3*3 floats.
+ G3D::Vector3 target_position_base;
+ M2Track rolldata; // The camera can have some roll-effect. Its 0 to 2*Pi.
+};
+
+struct FlyByCamera
+{
+ uint32 timeStamp;
+ G3D::Vector4 locations;
+};
struct SqlDbc
{
diff --git a/src/tools/map_extractor/System.cpp b/src/tools/map_extractor/System.cpp
index f3a761fd437..1d84fc75d27 100644
--- a/src/tools/map_extractor/System.cpp
+++ b/src/tools/map_extractor/System.cpp
@@ -53,12 +53,13 @@ char input_path[MAX_PATH_LENGTH] = ".";
// **************************************************
enum Extract
{
- EXTRACT_MAP = 1,
- EXTRACT_DBC = 2
+ EXTRACT_MAP = 1,
+ EXTRACT_DBC = 2,
+ EXTRACT_CAMERA = 4
};
// Select data for extract
-int CONF_extract = EXTRACT_MAP | EXTRACT_DBC;
+int CONF_extract = EXTRACT_MAP | EXTRACT_DBC | EXTRACT_CAMERA;
// This option allow limit minimum height to some value (Allow save some memory)
bool CONF_allow_height_limit = true;
float CONF_use_minHeight = -500.0f;
@@ -103,7 +104,7 @@ void Usage(char* prg)
"%s -[var] [value]\n"\
"-i set input path (max %d characters)\n"\
"-o set output path (max %d characters)\n"\
- "-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\
+ "-e extract only MAP(1)/DBC(2)/Camera(4) - standard: all(7)\n"\
"-f height stored as int (less map size but lost some accuracy) 1 by default\n"\
"Example: %s -f 0 -i \"c:\\games\\game\"", prg, MAX_PATH_LENGTH - 1, MAX_PATH_LENGTH - 1, prg);
exit(1);
@@ -151,7 +152,7 @@ void HandleArgs(int argc, char * arg[])
if(c + 1 < argc) // all ok
{
CONF_extract=atoi(arg[(c++) + 1]);
- if(!(CONF_extract > 0 && CONF_extract < 4))
+ if(!(CONF_extract > 0 && CONF_extract < 8))
Usage(arg[0]);
}
else
@@ -1025,6 +1026,56 @@ void ExtractDBCFiles(int locale, bool basicLocale)
printf("Extracted %u DBC files\n\n", count);
}
+void ExtractCameraFiles(int locale, bool basicLocale)
+{
+ printf("Extracting camera files...\n");
+ DBCFile camdbc("DBFilesClient\\CinematicCamera.dbc");
+
+ if (!camdbc.open())
+ {
+ printf("Unable to open CinematicCamera.dbc. Camera extract aborted.\n");
+ return;
+ }
+
+ // get camera file list from DBC
+ std::vector<std::string> camerafiles;
+ size_t cam_count = camdbc.getRecordCount();
+
+ for (uint32 i = 0; i < cam_count; ++i)
+ {
+ std::string camFile(camdbc.getRecord(i).getString(1));
+ size_t loc = camFile.find(".mdx");
+ if (loc != std::string::npos)
+ camFile.replace(loc, 4, ".m2");
+ camerafiles.push_back(std::string(camFile));
+ }
+
+ std::string path = output_path;
+ path += "/Cameras/";
+ CreateDir(path);
+ if (!basicLocale)
+ {
+ path += langs[locale];
+ path += "/";
+ CreateDir(path);
+ }
+
+ // extract M2s
+ uint32 count = 0;
+ for (std::string thisFile : camerafiles)
+ {
+ std::string filename = path;
+ filename += (thisFile.c_str() + strlen("Cameras\\"));
+
+ if (boost::filesystem::exists(filename))
+ continue;
+
+ if (ExtractFile(thisFile.c_str(), filename))
+ ++count;
+ }
+ printf("Extracted %u camera files\n", count);
+}
+
void LoadLocaleMPQFiles(int const locale)
{
std::string fileName = Trinity::StringFormat("%s/Data/%s/locale-%s.MPQ", input_path, langs[locale], langs[locale]);
@@ -1111,6 +1162,19 @@ int main(int argc, char * arg[])
return 0;
}
+ if (CONF_extract & EXTRACT_CAMERA)
+ {
+ printf("Using locale: %s\n", langs[FirstLocale]);
+
+ // Open MPQs
+ LoadLocaleMPQFiles(FirstLocale);
+ LoadCommonMPQFiles();
+
+ ExtractCameraFiles(FirstLocale, true);
+ // Close MPQs
+ CloseMPQFiles();
+ }
+
if (CONF_extract & EXTRACT_MAP)
{
printf("Using locale: %s\n", langs[FirstLocale]);