aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/MiscHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 9efdfce9243..467d3730ab2 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1056,12 +1056,14 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
+ // If player has sight bound to visual waypoint NPC we should remove it
+ GetPlayer()->EndCinematic();
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
+ // Sent by client when cinematic actually begun. So we begin the server side process
+ GetPlayer()->BeginCinematic();
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)