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-rw-r--r--src/game/AuctionHouseBot.cpp36
-rw-r--r--src/game/AuctionHouseHandler.cpp235
-rw-r--r--src/game/AuctionHouseMgr.h107
-rw-r--r--src/game/Makefile.am1
-rw-r--r--src/game/ObjectMgr.cpp414
-rw-r--r--src/game/ObjectMgr.h57
-rw-r--r--src/game/PlayerDump.h23
-rw-r--r--src/game/SpellMgr.h4
-rw-r--r--src/game/World.cpp57
-rw-r--r--src/game/WorldSession.h1
-rw-r--r--src/shared/Database/DBCStores.cpp4
-rw-r--r--src/shared/Database/DBCStores.h1
-rw-r--r--src/shared/Database/DBCStructure.h10
-rw-r--r--src/shared/Database/DBCfmt.cpp1
-rw-r--r--src/shared/revision_nr.h2
-rw-r--r--win/VC71/game.vcproj3
-rw-r--r--win/VC80/game.vcproj4
-rw-r--r--win/VC90/game.vcproj4
18 files changed, 219 insertions, 745 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index 4830dcefce4..94ee49c54be 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -62,7 +62,7 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
if (!AHBSeller)
return;
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(config->GetAHID());
uint32 items = 0;
uint32 minItems = config->GetMinItems();
uint32 maxItems = config->GetMaxItems();
@@ -98,7 +98,7 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
for (AuctionHouseObject::AuctionEntryMap::iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
- Item *item = objmgr.GetAItem(Aentry->item_guidlow);
+ Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
if( item )
{
ItemPrototype const *prototype = item->GetProto();
@@ -328,31 +328,29 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
auctionEntry->bidder = 0;
auctionEntry->bid = 0;
auctionEntry->deposit = 0;
- auctionEntry->location = config->GetAHID();
- auctionEntry->time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
+ auctionEntry->expire_time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
item->SaveToDB();
item->RemoveFromUpdateQueueOf(AHBplayer);
- objmgr.AddAItem(item);
+ auctionmgr.AddAItem(item);
auctionHouse->AddAuction(auctionEntry);
CharacterDatabase.PExecute("INSERT INTO `auctionhouse` (`id`,"
"`auctioneerguid`,`itemguid`,`item_template`,"
"`itemowner`,`buyoutprice`,`time`,`buyguid`,"
- "`lastbid`,`startbid`,`deposit`,`location`) "
+ "`lastbid`,`startbid`,`deposit`) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', "
- "'" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
+ "'" I64FMTD "', '%u', '%u', '%u', '%u')",
auctionEntry->Id,
auctionEntry->auctioneer,
auctionEntry->item_guidlow,
auctionEntry->item_template,
auctionEntry->owner,
auctionEntry->buyout,
- (uint64) auctionEntry->time,
+ (uint64) auctionEntry->expire_time,
auctionEntry->bidder,
auctionEntry->bid,
auctionEntry->startbid,
- auctionEntry->deposit,
- auctionEntry->location);
+ auctionEntry->deposit);
}
}
@@ -362,7 +360,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
return;
// Fetches content of selected AH
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(config->GetAHID());
AuctionHouseObject::AuctionEntryMap::iterator itr;
itr = auctionHouse->GetAuctionsBegin();
@@ -399,7 +397,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
AuctionEntry* auction = auctionHouse->GetAuction(auctionID);
// get exact item information
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
+ Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (!pItem)
{
sLog.outError("Item doesn't exists, perhaps bought already?");
@@ -564,9 +562,9 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
{sLog.outError("bidprice: %u", bidprice);}
// Check our bid is high enough to be valid. If not, correct it to minimum.
- if((currentprice + objmgr.GetAuctionOutBid(currentprice)) > bidprice)
+ if((currentprice + auction->GetAuctionOutBid()) > bidprice)
{
- bidprice = currentprice + objmgr.GetAuctionOutBid(currentprice);
+ bidprice = currentprice + auction->GetAuctionOutBid();
if(debug_Out)
{sLog.outError("bidprice(>): %u", bidprice);}
}
@@ -614,11 +612,11 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
auction->bid = auction->buyout;
// Send mails to buyer & seller
- objmgr.SendAuctionSuccessfulMail( auction );
- objmgr.SendAuctionWonMail( auction );
+ auctionmgr.SendAuctionSuccessfulMail( auction );
+ auctionmgr.SendAuctionWonMail( auction );
// Remove item from auctionhouse
- objmgr.RemoveAItem(auction->item_guidlow);
+ auctionmgr.RemoveAItem(auction->item_guidlow);
// Remove auction
auctionHouse->RemoveAuction(auction->Id);
// Remove from database
@@ -945,7 +943,7 @@ void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col
{
case 0: //ahexpire
{
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(ahMapID);
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(ahMapID);
AuctionHouseObject::AuctionEntryMap::iterator itr;
itr = auctionHouse->GetAuctionsBegin();
@@ -953,7 +951,7 @@ void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col
while (itr != auctionHouse->GetAuctionsEnd())
{
if (itr->second->owner == AHBplayerGUID)
- itr->second->time = sWorld.GetGameTime();
+ itr->second->expire_time = sWorld.GetGameTime();
++itr;
}
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index cb72862c2c0..175db1022de 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -55,67 +55,19 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
SendAuctionHello(guid, unit);
}
-static AuctionLocation AuctioneerFactionToLocation(uint32 faction)
-{
- if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return AUCTION_NEUTRAL;
-
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction);
- if(!u_entry)
- return AUCTION_NEUTRAL;
-
- if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
- return AUCTION_ALLIANCE;
- else if(u_entry->ourMask & FACTION_MASK_HORDE)
- return AUCTION_HORDE;
- else
- return AUCTION_NEUTRAL;
-}
-
//this void causes that auction window is opened
void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
{
+ AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
+ if(!ahEntry)
+ return;
+
WorldPacket data( MSG_AUCTION_HELLO, 12 );
data << (uint64) guid;
- data << (uint32) AuctioneerFactionToLocation(unit->getFaction());
+ data << (uint32) ahEntry->houseId;
SendPacket( &data );
}
-//this function inserts to WorldPacket auction's data
-bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
-{
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
- if (!pItem)
- {
- sLog.outError("auction to item, that doesn't exist !!!!");
- return false;
- }
- data << (uint32) auction->Id;
- data << (uint32) pItem->GetEntry();
-
- for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
- {
- data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
- }
-
- data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
- data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
- data << (uint32) pItem->GetCount(); //item->count
- data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
- data << (uint32) 0; //Unknown
- data << (uint64) auction->owner; //Auction->owner
- data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
- data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0);
- //minimal outbid
- data << (uint32) auction->buyout; //auction->buyout
- data << (uint32) (auction->time - time(NULL)) * 1000; //time left
- data << (uint64) auction->bidder; //auction->bidder current
- data << (uint32) auction->bid; //current bid
- return true;
-}
-
//call this method when player bids, creates, or deletes auction
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
{
@@ -173,12 +125,12 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
if (oldBidder && !_player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, AHBplayerGUID, newPrice, auction->GetAuctionOutBid(), auction->item_template);
if (oldBidder && _player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
- WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
@@ -198,7 +150,7 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
std::ostringstream msgAuctionCancelledSubject;
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
@@ -223,6 +175,14 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
+ AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
+ if(!auctionHouseEntry)
+ {
+ sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)) );
+ return;
+ }
+
+
// client send time in minutes, convert to common used sec time
etime *= MINUTE;
@@ -243,7 +203,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
Item *it = pl->GetItemByGuid( item );
//do not allow to sell already auctioned items
- if(objmgr.GetAItem(GUID_LOPART(item)))
+ if(auctionmgr.GetAItem(GUID_LOPART(item)))
{
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
@@ -268,12 +228,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
- AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
//we have to take deposit :
- uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it );
+ uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
if ( pl->GetMoney() < deposit )
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
@@ -300,22 +258,20 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
- AH->time = time(NULL) + auction_time;
+ AH->expire_time = time(NULL) + auction_time;
AH->deposit = deposit;
- AH->location = location;
+ AH->auctionHouseEntry = auctionHouseEntry;
- sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
- mAuctions->AddAuction(AH);
+ sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, AH->GetHouseId());
+ auctionHouse->AddAuction(AH);
- objmgr.AddAItem(it);
+ auctionmgr.AddAItem(it);
pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
CharacterDatabase.BeginTransaction();
it->DeleteFromInventoryDB();
it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
- CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
- AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location);
+ AH->SaveToDB();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
@@ -347,12 +303,9 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
-
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
+ AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
if( !auction || auction->owner == pl->GetGUIDLow() )
@@ -377,7 +330,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
// price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) &&
- price < auction->bid + objmgr.GetAuctionOutBid(auction->bid))
+ price < auction->bid + auction->GetAuctionOutBid())
{
//auction has already higher bid, client tests it!
return;
@@ -435,15 +388,15 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
auction->bidder = pl->GetGUIDLow();
auction->bid = auction->buyout;
- objmgr.SendAuctionSalePendingMail( auction );
- objmgr.SendAuctionSuccessfulMail( auction );
- objmgr.SendAuctionWonMail( auction );
+ auctionmgr.SendAuctionSalePendingMail( auction );
+ auctionmgr.SendAuctionSuccessfulMail( auction );
+ auctionmgr.SendAuctionWonMail( auction );
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
- objmgr.RemoveAItem(auction->item_guidlow);
- mAuctions->RemoveAuction(auction->Id);
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auctionmgr.RemoveAItem(auction->item_guidlow);
+ auctionHouse->RemoveAuction(auction->Id);
+ auction->DeleteFromDB();
delete auction;
}
@@ -474,22 +427,19 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
+ AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
if (auction && auction->owner == pl->GetGUIDLow())
{
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
+ Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
- uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid);
+ uint32 auctionCut = auction->GetAuctionCut();
if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
return;
//some auctionBidderNotification would be needed, but don't know that parts..
@@ -504,7 +454,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
// item will deleted or added to received mail list
- WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
else
{
@@ -525,11 +475,11 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
// Now remove the auction
CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auction->DeleteFromDB();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
- objmgr.RemoveAItem( auction->item_guidlow );
- mAuctions->RemoveAuction( auction->Id );
+ auctionmgr.RemoveAItem( auction->item_guidlow );
+ auctionHouse->RemoveAuction( auction->Id );
delete auction;
}
@@ -562,8 +512,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
Player *pl = GetPlayer();
@@ -575,23 +524,15 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
--outbiddedCount;
uint32 outbiddedAuctionId;
recv_data >> outbiddedAuctionId;
- AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId );
- if ( auction && SendAuctionInfo(data, auction))
+ AuctionEntry * auction = auctionHouse->GetAuction( outbiddedAuctionId );
+ if ( auction && auction->BuildAuctionInfo(data))
{
++totalcount;
++count;
}
}
- for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
- {
- if (SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
+
+ auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
data.put<uint32>( 0, count ); // add count to placeholder
data << totalcount;
data << (uint32)300; //unk 2.3.0
@@ -620,25 +561,15 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
data << (uint32) 0; // amount place holder
uint32 count = 0;
uint32 totalcount = 0;
- for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->owner == _player->GetGUIDLow() )
- {
- if(SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
+
+ auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 0;
@@ -677,8 +608,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
//sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
@@ -694,62 +624,11 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
wstrToLower(wsearchedname);
- for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- Item *item = objmgr.GetAItem(Aentry->item_guidlow);
- if( item )
- {
- ItemPrototype const *proto = item->GetProto();
- if( proto )
- {
- if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory )
- {
- if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory )
- {
- if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID )
- {
- if( quality == (0xffffffff) || proto->Quality == quality )
- {
- if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK )
- {
- if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) )
- {
- std::string name = proto->Name1;
-
- // local name
- int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
- if (il)
- {
- if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
- name = il->Name[loc_idx];
- }
- }
-
- if(name.empty())
- continue;
-
- if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) )
- {
- if ((count < 50) && (totalcount >= listfrom))
- {
- ++count;
- SendAuctionInfo( data, Aentry);
- }
- ++totalcount;
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
+ auctionHouse->BuildListAuctionItems(data,_player,
+ wsearchedname, listfrom, levelmin, levelmax, usable,
+ auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
+ count,totalcount);
+
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 300; // unk 2.3.0 const?
diff --git a/src/game/AuctionHouseMgr.h b/src/game/AuctionHouseMgr.h
index f82867c5742..713a9575ade 100644
--- a/src/game/AuctionHouseMgr.h
+++ b/src/game/AuctionHouseMgr.h
@@ -18,13 +18,26 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef _AUCTION_HOUSE_H
-#define _AUCTION_HOUSE_H
+#ifndef _AUCTION_HOUSE_MGR_H
+#define _AUCTION_HOUSE_MGR_H
#include "SharedDefines.h"
+#include "Policies/Singleton.h"
+
+class Item;
+class Player;
+class WorldPacket;
#define MIN_AUCTION_TIME (12*HOUR)
+//only used for bot
+enum AuctionLocation
+{
+ AUCTION_ALLIANCE = 2,
+ AUCTION_HORDE = 6,
+ AUCTION_NEUTRAL = 7
+};
+
enum AuctionError
{
AUCTION_OK = 0,
@@ -41,29 +54,29 @@ enum AuctionAction
AUCTION_PLACE_BID = 2
};
-enum AuctionLocation
-{
- AUCTION_ALLIANCE = 2,
- AUCTION_HORDE = 6,
- AUCTION_NEUTRAL = 7
-};
-
-inline bool IsValidAuctionLocation(uint32 loc) { return loc == AUCTION_ALLIANCE || loc == AUCTION_HORDE || loc == AUCTION_NEUTRAL; }
-
struct AuctionEntry
{
uint32 Id;
- uint32 auctioneer;
+ uint32 auctioneer; // creature low guid
uint32 item_guidlow;
uint32 item_template;
uint32 owner;
uint32 startbid; //maybe useless
uint32 bid;
uint32 buyout;
- time_t time;
+ time_t expire_time;
uint32 bidder;
uint32 deposit; //deposit can be calculated only when creating auction
- AuctionLocation location;
+ AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
+
+ // helpers
+ uint32 GetHouseId() const { return auctionHouseEntry->houseId; }
+ uint32 GetHouseFaction() const { return auctionHouseEntry->faction; }
+ uint32 GetAuctionCut() const;
+ uint32 GetAuctionOutBid() const;
+ bool BuildAuctionInfo(WorldPacket & data) const;
+ void DeleteFromDB() const;
+ void SaveToDB() const;
};
//this class is used as auctionhouse instance
@@ -81,9 +94,6 @@ class AuctionHouseObject
uint32 Getcount() { return AuctionsMap.size(); }
- AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
- AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
-
void AddAuction(AuctionEntry *ah)
{
ASSERT( ah );
@@ -101,7 +111,70 @@ class AuctionHouseObject
return AuctionsMap.erase(id) ? true : false;
}
+ // for AHBot
+ AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
+ AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
+
+ void Update();
+
+ void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
+ void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
+ void BuildListAuctionItems(WorldPacket& data, Player* player,
+ std::wstring const& searchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
+ uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
+ uint32& count, uint32& totalcount);
+
private:
AuctionEntryMap AuctionsMap;
};
+
+class AuctionHouseMgr
+{
+ public:
+ AuctionHouseMgr();
+ ~AuctionHouseMgr();
+
+ typedef UNORDERED_MAP<uint32, Item*> ItemMap;
+
+ AuctionHouseObject* GetAuctionsMapByLocation( AuctionLocation location );
+ AuctionHouseObject* GetAuctionsMap( uint32 factionTemplateId );
+
+ Item* GetAItem(uint32 id)
+ {
+ ItemMap::const_iterator itr = mAitems.find(id);
+ if (itr != mAitems.end())
+ {
+ return itr->second;
+ }
+ return NULL;
+ }
+
+ //auction messages
+ void SendAuctionWonMail( AuctionEntry * auction );
+ void SendAuctionSalePendingMail( AuctionEntry * auction );
+ void SendAuctionSuccessfulMail( AuctionEntry * auction );
+ void SendAuctionExpiredMail( AuctionEntry * auction );
+ static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
+ static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
+
+ public:
+ //load first auction items, because of check if item exists, when loading
+ void LoadAuctionItems();
+ void LoadAuctions();
+
+ void AddAItem(Item* it);
+ bool RemoveAItem(uint32 id);
+
+ void Update();
+
+ private:
+ AuctionHouseObject mHordeAuctions;
+ AuctionHouseObject mAllianceAuctions;
+ AuctionHouseObject mNeutralAuctions;
+
+ ItemMap mAitems;
+};
+
+#define auctionmgr MaNGOS::Singleton<AuctionHouseMgr>::Instance()
+
#endif
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
index 2a8bfd23925..2623472b2c0 100644
--- a/src/game/Makefile.am
+++ b/src/game/Makefile.am
@@ -43,6 +43,7 @@ libmangosgame_a_SOURCES = \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \
+ AuctionHouseMgr.cpp \
AuctionHouseMgr.h \
Bag.cpp \
Bag.h \
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 7c27864bc31..a981e06bc31 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -22,6 +22,7 @@
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h"
+#include "Policies/SingletonImp.h"
#include "Log.h"
#include "MapManager.h"
@@ -35,7 +36,6 @@
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
-#include "Policies/SingletonImp.h"
#include "Language.h"
#include "GameEvent.h"
#include "Spell.h"
@@ -125,9 +125,9 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
- m_auctionid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
+ m_auctionid = 1;
mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
mGuildBankTabPrice[0] = 100;
@@ -180,8 +180,8 @@ ObjectMgr::~ObjectMgr()
for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
delete itr->second;
- for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
- delete itr->second;
+ //for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ // delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
@@ -327,254 +327,6 @@ void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
mArenaTeamMap.erase( arenaTeam->GetId() );
}
-AuctionHouseObject * ObjectMgr::GetAuctionsMap( AuctionLocation location )
-{
- switch ( location )
- {
- case AUCTION_HORDE:
- return & mHordeAuctions;
- break;
- case AUCTION_ALLIANCE:
- return & mAllianceAuctions;
- break;
- default: //neutral
- return & mNeutralAuctions;
- }
-}
-
-uint32 ObjectMgr::GetAuctionCut(AuctionLocation location, uint32 highBid)
-{
- if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
- else
- return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
-}
-
-uint32 ObjectMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem)
-{
- float percentance; // in 0..1
- if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- percentance = 0.75f;
- else
- percentance = 0.15f;
-
- percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
-
- return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
-}
-
-/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
-uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
-{
- uint32 outbid = (currentBid / 100) * 5;
- if (!outbid)
- outbid = 1;
- return outbid;
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
-{
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- return;
-
- uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = GetPlayer(bidder_guid);
-
- uint32 bidder_accId = 0;
-
- // data for gm.log
- if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
- {
- uint32 bidder_security = 0;
- std::string bidder_name;
- if (bidder)
- {
- bidder_accId = bidder->GetSession()->GetAccountId();
- bidder_security = bidder->GetSession()->GetSecurity();
- bidder_name = bidder->GetName();
- }
- else
- {
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
- bidder_security = accmgr.GetSecurity(bidder_accId);
-
- if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
- {
- if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
- bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
- }
- }
-
- if( bidder_security > SEC_PLAYER )
- {
- std::string owner_name;
- if(!GetPlayerNameByGUID(auction->owner,owner_name))
- owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
-
- uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
-
- sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
- }
- }
- else if(!bidder)
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
-
- // receiver exist
- if(bidder || bidder_accId)
- {
- std::ostringstream msgAuctionWonSubject;
- msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
-
- std::ostringstream msgAuctionWonBody;
- msgAuctionWonBody.width(16);
- msgAuctionWonBody << std::right << std::hex << auction->owner;
- msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
-
- //prepare mail data... :
- uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
-
- // set owner to bidder (to prevent delete item with sender char deleting)
- // owner in `data` will set at mail receive and item extracting
- CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- if (bidder)
- bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
- // receiver not exist
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
-void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- // owner exist (online or offline)
- if(owner || GetPlayerAccountIdByGUID(owner_guid))
- {
- std::ostringstream msgAuctionSalePendingSubject;
- msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
-
- std::ostringstream msgAuctionSalePendingBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- time_t distrTime = time(NULL) + HOUR;
-
- msgAuctionSalePendingBody.width(16);
- msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
- msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
- msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
-
- sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
-}
-
-//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream msgAuctionSuccessfulSubject;
- msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
-
- std::ostringstream auctionSuccessfulBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- auctionSuccessfulBody.width(16);
- auctionSuccessfulBody << std::right << std::hex << auction->bidder;
- auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
-
- sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
-
- uint32 profit = auction->bid + auction->deposit - auctionCut;
-
- if (owner)
- {
- //send auction owner notification, bidder must be current!
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- }
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
- }
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
-{ //return an item in auction to its owner by mail
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- {
- sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
- return;
- }
-
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream subject;
- subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
-
- if ( owner )
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
- }
- // owner not found
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
{
return sCreatureStorage.LookupEntry<CreatureInfo>(id);
@@ -1603,95 +1355,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
return 0;
}
-void ObjectMgr::LoadAuctions()
-{
- QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
- return;
- }
-
- Field *fields = result->Fetch();
- uint32 AuctionCount=fields[0].GetUInt32();
- delete result;
-
- if(!AuctionCount)
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
- return;
- }
-
- result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
- return;
- }
-
- barGoLink bar( AuctionCount );
-
- AuctionEntry *aItem;
-
- do
- {
- fields = result->Fetch();
-
- bar.step();
-
- aItem = new AuctionEntry;
- aItem->Id = fields[0].GetUInt32();
- aItem->auctioneer = fields[1].GetUInt32();
- aItem->item_guidlow = fields[2].GetUInt32();
- aItem->item_template = fields[3].GetUInt32();
- aItem->owner = fields[4].GetUInt32();
- aItem->buyout = fields[5].GetUInt32();
- aItem->time = fields[6].GetUInt32();
- aItem->bidder = fields[7].GetUInt32();
- aItem->bid = fields[8].GetUInt32();
- aItem->startbid = fields[9].GetUInt32();
- aItem->deposit = fields[10].GetUInt32();
-
- uint32 loc = fields[11].GetUInt8();
- if(!IsValidAuctionLocation(loc))
- {
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
- sLog.outError("Auction %u has wrong auction location (%u)", aItem->Id, loc);
- delete aItem;
- continue;
- }
- aItem->location = AuctionLocation(loc);
-
- // check if sold item exists for guid
- // and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
- if ( !GetAItem( aItem->item_guidlow ) )
- {
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
- sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
- delete aItem;
- continue;
- }
-
- if(aItem->location)
-
- GetAuctionsMap( aItem->location )->AddAuction(aItem);
-
- } while (result->NextRow());
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auctions", AuctionCount );
-}
-
void ObjectMgr::LoadItemLocales()
{
mItemLocaleMap.clear(); // need for reload case
@@ -2117,59 +1780,6 @@ void ObjectMgr::LoadItemPrototypes()
}
}
-void ObjectMgr::LoadAuctionItems()
-{
- // data needs to be at first place for Item::LoadFromDB
- QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
-
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auction items");
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- uint32 count = 0;
-
- Field *fields;
- do
- {
- bar.step();
-
- fields = result->Fetch();
- uint32 item_guid = fields[1].GetUInt32();
- uint32 item_template = fields[2].GetUInt32();
-
- ItemPrototype const *proto = GetItemPrototype(item_template);
-
- if(!proto)
- {
- sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if(!item->LoadFromDB(item_guid,0, result))
- {
- delete item;
- continue;
- }
- AddAItem(item);
-
- ++count;
- }
- while( result->NextRow() );
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auction items", count );
-}
-
void ObjectMgr::LoadPetLevelInfo()
{
// Loading levels data
@@ -5651,24 +5261,24 @@ uint32 ObjectMgr::GenerateArenaTeamId()
return m_arenaTeamId++;
}
-uint32 ObjectMgr::GenerateGuildId()
+uint32 ObjectMgr::GenerateAuctionID()
{
- if(m_guildId>=0xFFFFFFFE)
+ if(m_auctionid>=0xFFFFFFFE)
{
- sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
+ sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
- return m_guildId++;
+ return m_auctionid++;
}
-uint32 ObjectMgr::GenerateAuctionID()
+uint32 ObjectMgr::GenerateGuildId()
{
- if(m_auctionid>=0xFFFFFFFE)
+ if(m_guildId>=0xFFFFFFFE)
{
- sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
+ sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
- return m_auctionid++;
+ return m_guildId++;
}
uint32 ObjectMgr::GenerateMailID()
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index dd26e7fb37b..5637b4a3093 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -34,7 +34,6 @@
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
-#include "AuctionHouseMgr.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
@@ -374,42 +373,6 @@ class ObjectMgr
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
}
- Item* GetAItem(uint32 id)
- {
- ItemMap::const_iterator itr = mAitems.find(id);
- if (itr != mAitems.end())
- {
- return itr->second;
- }
- return NULL;
- }
- void AddAItem(Item* it)
- {
- ASSERT( it );
- ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
- mAitems[it->GetGUIDLow()] = it;
- }
- bool RemoveAItem(uint32 id)
- {
- ItemMap::iterator i = mAitems.find(id);
- if (i == mAitems.end())
- {
- return false;
- }
- mAitems.erase(i);
- return true;
- }
- AuctionHouseObject * GetAuctionsMap( AuctionLocation location );
-
- //auction messages
- void SendAuctionWonMail( AuctionEntry * auction );
- void SendAuctionSalePendingMail( AuctionEntry * auction );
- void SendAuctionSuccessfulMail( AuctionEntry * auction );
- void SendAuctionExpiredMail( AuctionEntry * auction );
- static uint32 GetAuctionCut( AuctionLocation location, uint32 highBid );
- static uint32 GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem);
- static uint32 GetAuctionOutBid(uint32 currentBid);
-
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
@@ -566,9 +529,6 @@ class ObjectMgr
void LoadItemTexts();
void LoadPageTexts();
- //load first auction items, because of check if item exists, when loading
- void LoadAuctionItems();
- void LoadAuctions();
void LoadPlayerInfo();
void LoadPetLevelInfo();
void LoadExplorationBaseXP();
@@ -601,12 +561,12 @@ class ObjectMgr
void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh);
+ uint32 GenerateArenaTeamId();
uint32 GenerateAuctionID();
- uint32 GenerateMailID();
+ uint32 GenerateGuildId();
uint32 GenerateItemTextID();
+ uint32 GenerateMailID();
uint32 GeneratePetNumber();
- uint32 GenerateArenaTeamId();
- uint32 GenerateGuildId();
void LoadPlayerInfoInCache();
PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const;
@@ -806,11 +766,11 @@ class ObjectMgr
protected:
// first free id for selected id type
- uint32 m_auctionid;
- uint32 m_mailid;
- uint32 m_ItemTextId;
uint32 m_arenaTeamId;
+ uint32 m_auctionid;
uint32 m_guildId;
+ uint32 m_ItemTextId;
+ uint32 m_mailid;
uint32 m_hiPetNumber;
// first free low guid for seelcted guid type
@@ -836,14 +796,9 @@ class ObjectMgr
ArenaTeamMap mArenaTeamMap;
ItemMap mItems;
- ItemMap mAitems;
ItemTextMap mItemTexts;
- AuctionHouseObject mHordeAuctions;
- AuctionHouseObject mAllianceAuctions;
- AuctionHouseObject mNeutralAuctions;
-
QuestAreaTriggerMap mQuestAreaTriggerMap;
TavernAreaTriggerSet mTavernAreaTriggerSet;
GameObjectForQuestSet mGameObjectForQuestSet;
diff --git a/src/game/PlayerDump.h b/src/game/PlayerDump.h
index 206045a1be3..a33eb9edf24 100644
--- a/src/game/PlayerDump.h
+++ b/src/game/PlayerDump.h
@@ -20,28 +20,7 @@
#ifndef _PLAYER_DUMP_H
#define _PLAYER_DUMP_H
-/*
-#include "Log.h"
-#include "Object.h"
-#include "Bag.h"
-#include "Creature.h"
-#include "Player.h"
-#include "DynamicObject.h"
-#include "GameObject.h"
-#include "Corpse.h"
-#include "QuestDef.h"
-#include "Path.h"
-#include "ItemPrototype.h"
-#include "NPCHandler.h"
-#include "Database/DatabaseEnv.h"
-#include "AuctionHouseMgr.h"
-#include "Mail.h"
-#include "Map.h"
-#include "ObjectAccessor.h"
-#include "ObjectDefines.h"
-#include "Policies/Singleton.h"
-#include "Database/SQLStorage.h"
-*/
+
#include <string>
#include <map>
#include <set>
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 37a79c6adf6..9a44ee4ffac 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -810,7 +810,7 @@ class SpellMgr
SpellMgr();
~SpellMgr();
- // Accessors (const or static functions)
+ // Accessors (const or static functions)
public:
// Spell affects
flag96 const*GetSpellAffect(uint16 spellId, uint8 effectId) const
@@ -1073,7 +1073,7 @@ class SpellMgr
return NULL;
}
- // Modifiers
+ // Modifiers
public:
static SpellMgr& Instance();
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 97938058d27..bad4eeef0c2 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -38,6 +38,7 @@
#include "World.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
+#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
@@ -609,7 +610,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
@@ -1317,8 +1318,8 @@ void World::SetInitialWorldSettings()
///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." );
sLog.outString();
- objmgr.LoadAuctionItems();
- objmgr.LoadAuctions();
+ auctionmgr.LoadAuctionItems();
+ auctionmgr.LoadAuctions();
sLog.outString( ">>> Auctions loaded" );
sLog.outString();
@@ -1579,54 +1580,8 @@ void World::Update(uint32 diff)
objmgr.ReturnOrDeleteOldMails(true);
}
- AuctionHouseObject* AuctionMap;
- for (int i = 0; i < 3; i++)
- {
- switch (i)
- {
- case 0:
- AuctionMap = objmgr.GetAuctionsMap(AUCTION_HORDE);
- break;
- case 1:
- AuctionMap = objmgr.GetAuctionsMap(AUCTION_ALLIANCE);
- break;
- case 2:
- AuctionMap = objmgr.GetAuctionsMap(AUCTION_NEUTRAL);
- break;
- }
-
- ///- Handle expired auctions
- AuctionHouseObject::AuctionEntryMap::iterator itr,next;
- for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
- {
- next = itr;
- ++next;
- if (m_gameTime > (itr->second->time))
- {
- ///- Either cancel the auction if there was no bidder
- if (itr->second->bidder == 0)
- {
- objmgr.SendAuctionExpiredMail( itr->second );
- }
- ///- Or perform the transaction
- else
- {
- //we should send an "item sold" message if the seller is online
- //we send the item to the winner
- //we send the money to the seller
- objmgr.SendAuctionSuccessfulMail( itr->second );
- objmgr.SendAuctionWonMail( itr->second );
- }
-
- ///- In any case clear the auction
- //No SQL injection (Id is integer)
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
- objmgr.RemoveAItem(itr->second->item_guidlow);
- delete itr->second;
- AuctionMap->RemoveAuction(itr->first);
- }
- }
- }
+ ///- Handle expired auctions
+ auctionmgr.Update();
}
RecordTimeDiff(NULL);
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index f845fc0d1c9..d17acf29284 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -182,7 +182,6 @@ class TRINITY_DLL_SPEC WorldSession
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification( AuctionEntry * auction );
- bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
diff --git a/src/shared/Database/DBCStores.cpp b/src/shared/Database/DBCStores.cpp
index 9a5605060fb..b4fb79f2dd0 100644
--- a/src/shared/Database/DBCStores.cpp
+++ b/src/shared/Database/DBCStores.cpp
@@ -39,6 +39,7 @@ static AreaFlagByMapID sAreaFlagByMapID; // for instances wit
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
+DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
@@ -193,7 +194,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
- const uint32 DBCFilesCount = 70;
+ const uint32 DBCFilesCount = 71;
barGoLink bar( DBCFilesCount );
@@ -220,6 +221,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
diff --git a/src/shared/Database/DBCStores.h b/src/shared/Database/DBCStores.h
index dbe5e9d3bf4..6aec6db3bed 100644
--- a/src/shared/Database/DBCStores.h
+++ b/src/shared/Database/DBCStores.h
@@ -137,6 +137,7 @@ extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
+extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index d041f8fa3b2..ea14a587d8e 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -514,6 +514,16 @@ struct AreaTriggerEntry
float box_orientation; // 9 m_box_yaw
};
+struct AuctionHouseEntry
+{
+ uint32 houseId; // 0 index
+ uint32 faction; // 1 id of faction.dbc for player factions associated with city
+ uint32 depositPercent; // 2 1/3 from real
+ uint32 cutPercent; // 3
+ //char* name[16]; // 4-19
+ // 20 string flag, unused
+};
+
struct BankBagSlotPricesEntry
{
uint32 ID;
diff --git a/src/shared/Database/DBCfmt.cpp b/src/shared/Database/DBCfmt.cpp
index 643e1828448..050e750cbca 100644
--- a/src/shared/Database/DBCfmt.cpp
+++ b/src/shared/Database/DBCfmt.cpp
@@ -23,6 +23,7 @@ const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
const char AreaGroupEntryfmt[]="niiiiiii";
const char AreaTriggerEntryfmt[]="niffffffff";
+const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
const char BankBagSlotPricesEntryfmt[]="ni";
const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx";
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 048435dc33b..bc6c578f998 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7265"
+ #define REVISION_NR "7266"
#endif // __REVISION_NR_H__
diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj
index fef56d9493f..bb608f4978e 100644
--- a/win/VC71/game.vcproj
+++ b/win/VC71/game.vcproj
@@ -590,6 +590,9 @@
RelativePath="..\..\src\game\ArenaTeam.h">
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseMgr.cpp">
+ </File>
+ <File
RelativePath="..\..\src\game\AuctionHouseMgr.h">
</File>
<File
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index 72e0a05d168..b9a8cd113ce 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -926,6 +926,10 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseMgr.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\AuctionHouseMgr.h"
>
</File>
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj
index bbfbe10d6b0..27e132539a0 100644
--- a/win/VC90/game.vcproj
+++ b/win/VC90/game.vcproj
@@ -919,6 +919,10 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseMgr.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\AuctionHouseMgr.h"
>
</File>