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-rw-r--r--src/game/World.cpp57
1 files changed, 6 insertions, 51 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 97938058d27..bad4eeef0c2 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -38,6 +38,7 @@
#include "World.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
+#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
@@ -609,7 +610,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
@@ -1317,8 +1318,8 @@ void World::SetInitialWorldSettings()
///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." );
sLog.outString();
- objmgr.LoadAuctionItems();
- objmgr.LoadAuctions();
+ auctionmgr.LoadAuctionItems();
+ auctionmgr.LoadAuctions();
sLog.outString( ">>> Auctions loaded" );
sLog.outString();
@@ -1579,54 +1580,8 @@ void World::Update(uint32 diff)
objmgr.ReturnOrDeleteOldMails(true);
}
- AuctionHouseObject* AuctionMap;
- for (int i = 0; i < 3; i++)
- {
- switch (i)
- {
- case 0:
- AuctionMap = objmgr.GetAuctionsMap(AUCTION_HORDE);
- break;
- case 1:
- AuctionMap = objmgr.GetAuctionsMap(AUCTION_ALLIANCE);
- break;
- case 2:
- AuctionMap = objmgr.GetAuctionsMap(AUCTION_NEUTRAL);
- break;
- }
-
- ///- Handle expired auctions
- AuctionHouseObject::AuctionEntryMap::iterator itr,next;
- for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
- {
- next = itr;
- ++next;
- if (m_gameTime > (itr->second->time))
- {
- ///- Either cancel the auction if there was no bidder
- if (itr->second->bidder == 0)
- {
- objmgr.SendAuctionExpiredMail( itr->second );
- }
- ///- Or perform the transaction
- else
- {
- //we should send an "item sold" message if the seller is online
- //we send the item to the winner
- //we send the money to the seller
- objmgr.SendAuctionSuccessfulMail( itr->second );
- objmgr.SendAuctionWonMail( itr->second );
- }
-
- ///- In any case clear the auction
- //No SQL injection (Id is integer)
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
- objmgr.RemoveAItem(itr->second->item_guidlow);
- delete itr->second;
- AuctionMap->RemoveAuction(itr->first);
- }
- }
- }
+ ///- Handle expired auctions
+ auctionmgr.Update();
}
RecordTimeDiff(NULL);