diff options
-rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 1 |
2 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index a17e465c131..e0c5ef51125 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -1325,7 +1325,6 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec() static const float CASTER_CHASE_DISTANCE = 28.0f; void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) { - printf("SCPAI updateai %u\n", diff); Creature* charmer = GetCharmer(); if (!charmer) return; @@ -1429,7 +1428,6 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) void SimpleCharmedPlayerAI::OnCharmed(bool isNew) { - printf("SCPAI oncharm %u\n", isNew); if (me->IsCharmed()) { me->CastStop(); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index dc948fa498d..e9f27465f38 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9425,7 +9425,6 @@ void Unit::SetAI(UnitAI* newAI) void Unit::ScheduleAIChange() { - printf("ScheduleAIChange %s\n", GetName().c_str()); bool const charmed = IsCharmed(); // if charm is applied, we can't have disabled AI already, and vice versa if (charmed) |