diff options
-rw-r--r-- | src/game/DBCStructure.h | 2 | ||||
-rw-r--r-- | src/game/DBCfmt.h | 2 | ||||
-rw-r--r-- | src/game/GameObject.cpp | 8 | ||||
-rw-r--r-- | src/game/GameObject.h | 6 | ||||
-rw-r--r-- | src/game/OutdoorPvP.cpp | 8 | ||||
-rw-r--r-- | src/game/OutdoorPvP.h | 2 | ||||
-rw-r--r-- | src/game/OutdoorPvPImpl.h | 1 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 3 | ||||
-rw-r--r-- | src/game/Wintergrasp.cpp | 114 | ||||
-rw-r--r-- | src/game/Wintergrasp.h | 29 | ||||
-rw-r--r-- | src/game/ZoneScript.h | 3 |
11 files changed, 155 insertions, 23 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index c35048548bb..c4e3d9e9578 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -519,7 +519,7 @@ struct AreaGroupEntry struct AreaPOIEntry { uint32 id; //0 - //uint32 icon[11]; //1-11 + uint32 icon[11]; //1-11 float x; //12 float y; //13 float z; //14 diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h index cf3d723a364..56f70d31a5d 100644 --- a/src/game/DBCfmt.h +++ b/src/game/DBCfmt.h @@ -25,7 +25,7 @@ const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxx const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix"; const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; const char AreaGroupEntryfmt[]="niiiiiii"; -const char AreaPOIEntryfmt[]="nxxxxxxxxxxxfffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; +const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; const char AreaTriggerEntryfmt[]="niffffffff"; const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx"; const char BankBagSlotPricesEntryfmt[]="ni"; diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index da6ab1ef12d..01383ade0b3 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1442,6 +1442,7 @@ void GameObject::TakenDamage(uint32 damage) SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.destroyedDisplayId); m_goValue->destructibleBuilding.health = 0; + EventInform(m_goInfo->destructibleBuilding.destroyedEventId); } else // from undamaged to damaged { @@ -1455,6 +1456,7 @@ void GameObject::TakenDamage(uint32 damage) } else m_goValue->destructibleBuilding.health = 0; + EventInform(m_goInfo->destructibleBuilding.damagedEventId); } } @@ -1465,6 +1467,12 @@ void GameObject::Rebuild() m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.damagedHealth; } +void GameObject::EventInform(uint32 eventId) +{ + if(eventId && m_zoneScript) + m_zoneScript->ProcessEvent(this, eventId); +} + // overwrite WorldObject function for proper name localization const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const { diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 7e42d0684c4..b365c7494ac 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -353,13 +353,13 @@ struct GameObjectInfo uint32 damagedHealth; //0 uint32 dmgPctState2; //1 uint32 state1Name; //2 - uint32 state2Name; //3 + uint32 damagedEventId; //3 uint32 damagedDisplayId; //4 uint32 destroyedHealth; //5 uint32 unk6; uint32 unk7; uint32 unk8; - uint32 unk9; + uint32 destroyedEventId; //9 uint32 destroyedDisplayId; //10 } destructibleBuilding; //34 GAMEOBJECT_TYPE_GUILDBANK - empty @@ -648,6 +648,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject bool IsInRange(float x, float y, float z, float radius) const; void TakenDamage(uint32 damage); void Rebuild(); + + void EventInform(uint32 eventId); protected: uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) uint32 m_spellId; diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index a08cbe949ad..86fbb92a97a 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -497,6 +497,14 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger) return false; } +void OutdoorPvP::BroadcastPacket(WorldPacket &data) +{ + // This is faster than sWorld.SendZoneMessage + for(uint32 team = 0; team < 2; ++team) + for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + (*itr)->GetSession()->SendPacket(&data); +} + void OutdoorPvP::RegisterZone(uint32 zoneId) { sOutdoorPvPMgr.AddZone(zoneId, this); diff --git a/src/game/OutdoorPvP.h b/src/game/OutdoorPvP.h index 36073b78b37..129dd414cd6 100644 --- a/src/game/OutdoorPvP.h +++ b/src/game/OutdoorPvP.h @@ -210,6 +210,8 @@ protected: // world state stuff virtual void SendRemoveWorldStates(Player * plr) {} + void BroadcastPacket(WorldPacket & data); + virtual void HandlePlayerEnterZone(Player * plr, uint32 zone); virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone); diff --git a/src/game/OutdoorPvPImpl.h b/src/game/OutdoorPvPImpl.h index fdb0ea64c9c..4f6080dca70 100644 --- a/src/game/OutdoorPvPImpl.h +++ b/src/game/OutdoorPvPImpl.h @@ -21,6 +21,7 @@ #include "SharedDefines.h" #include "OutdoorPvP.h" #include "Player.h" +#include "WorldPacket.h" #define OTHER_TEAM(a) (a == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index a302bc60ec0..a6d5cb2ce74 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2967,8 +2967,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) { sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow()); sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget); - if(gameObjTarget->GetZoneScript()) - gameObjTarget->GetZoneScript()->ProcessEvent(gameObjTarget, gameObjTarget->GetGOInfo()->goober.eventId); + gameObjTarget->EventInform(gameObjTarget->GetGOInfo()->goober.eventId); } // cast goober spell diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp index abcee7c3812..78c27dab9fe 100644 --- a/src/game/Wintergrasp.cpp +++ b/src/game/Wintergrasp.cpp @@ -49,19 +49,75 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair) } } +typedef std::list<const AreaPOIEntry *> AreaPOIList; + bool OPvPWintergrasp::SetupOutdoorPvP() { RegisterZone(ZONE_WINTERGRASP); + m_defender = TeamId(rand()%2); + //m_defender = TEAM_ALLIANCE; + + // Load buildings + AreaPOIList areaPOIs; + float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999; for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) { const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) + { areaPOIs.push_back(poiInfo); + if(minX > poiInfo->x) minX = poiInfo->x; + if(minY > poiInfo->y) minY = poiInfo->y; + if(maxX < poiInfo->x) maxX = poiInfo->x; + if(maxY < poiInfo->y) maxY = poiInfo->y; + } } + minX -= 20; minY -= 20; maxX += 20; maxY += 20; + + QueryResult *result = WorldDatabase.PQuery("SELECT `guid`,`position_x`,`position_y` FROM `gameobject`,`gameobject_template` WHERE `gameobject`.`map`=571" + " AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f" + " AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f" + " AND `gameobject_template`.`type`=33 AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY); + if(!result) + return false; + + do + { + Field *fields = result->Fetch(); + + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + + float minDist = 100; + AreaPOIList::iterator poi = areaPOIs.end(); + for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) + { + if(!(*itr)->icon[1]) // note: may for other use + continue; + + float dist = (abs((*itr)->x - x) + abs((*itr)->y - y)); + if(minDist > dist) + { + minDist = dist; + poi = itr; + } + } + + if(poi != areaPOIs.end()) + { + m_buildingStates[guid] = new BuildingState((*poi)->worldState + , x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender) + , m_defender != TEAM_ALLIANCE); + areaPOIs.erase(poi); + } + }while(result->NextRow()); + delete result; + + //for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) + // sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y); - m_defender = TeamId(rand()%2); - //m_defender = TEAM_ALLIANCE; //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]); //Titan Relic eventid = 19982 @@ -73,10 +129,24 @@ bool OPvPWintergrasp::SetupOutdoorPvP() return true; } -void OPvPWintergrasp::ProcessEvent(WorldObject *obj, uint32 eventId) +void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId) { if(eventId == 19982) ChangeDefender(); + else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) + { + BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow()); + if(itr != m_buildingStates.end()) + { + if(obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED)) + itr->second->damageState = DAMAGE_DAMAGED; + else + itr->second->damageState = DAMAGE_DESTROYED; + for(uint32 team = 0; team < 2; ++team) + for(PlayerSet::iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr) + itr->second->SendUpdate(*p_itr); + } + } } void OPvPWintergrasp::ChangeDefender() @@ -118,6 +188,13 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add) if(add) m_gobjects.insert(go); else m_gobjects.erase(go); } + //do we need to store building? + else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) + { + BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow()); + if(itr != m_buildingStates.end()) + itr->second->building = add ? go : NULL; + } } void OPvPWintergrasp::UpdateAllWorldObject() @@ -126,6 +203,31 @@ void OPvPWintergrasp::UpdateAllWorldObject() UpdateGameObjectInfo(*itr); for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr) UpdateCreatureInfo(*itr); + for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr) + { + if(itr->second->building) + itr->second->building->Rebuild(); + itr->second->damageState = DAMAGE_INTACT; + itr->second->team = m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam; + } + //if(GameObject *obj = ObjectAccessor::GetObjectInWorld( + + SendInitWorldStatesTo(); +} + +void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) +{ + WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8))); + data << uint32(571); + data << uint32(ZONE_WINTERGRASP); + data << uint32(0); + data << uint16(m_buildingStates.size()); + for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr) + itr->second->FillData(data); + if(player) + player->GetSession()->SendPacket(&data); + else + BroadcastPacket(data); } bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) @@ -173,11 +275,7 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone) && !plr->HasAura(SPELL_LIEUTENANT)) plr->CastSpell(plr, SPELL_RECRUIT, true); - for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) - { - TeamId team = ((*itr)->x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender)); - plr->SendUpdateWorldState((*itr)->worldState, AreaPOIIconId[team][DAMAGE_INTACT]); - } + SendInitWorldStatesTo(plr); OutdoorPvP::HandlePlayerEnterZone(plr, zone); UpdateTenacityStack(); diff --git a/src/game/Wintergrasp.h b/src/game/Wintergrasp.h index d9d8756a972..56d6657fee6 100644 --- a/src/game/Wintergrasp.h +++ b/src/game/Wintergrasp.h @@ -46,13 +46,26 @@ const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}}; struct BuildingState { - explicit BuildingState(uint32 _worldState, uint32 _health) - : worldState(_worldState), health(_health), team(TEAM_NEUTRAL), damageState(DAMAGE_INTACT) + explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault) + : worldState(_worldState), health(0) + , defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT) + , building(NULL) {} uint32 worldState; uint32 health; - TeamId team; + TeamId team, defaultTeam; DamageState damageState; + GameObject *building; + + void SendUpdate(Player *player) + { + player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]); + } + + void FillData(WorldPacket &data) + { + data << worldState << AreaPOIIconId[team][damageState]; + } }; typedef std::map<uint32, uint32> TeamPairMap; @@ -60,7 +73,6 @@ typedef std::map<uint32, uint32> TeamPairMap; class OPvPWintergrasp : public OutdoorPvP { protected: - typedef std::list<const AreaPOIEntry *> AreaPOIList; typedef std::map<uint32, BuildingState *> BuildingStateMap; typedef std::set<Creature*> CreatureSet; typedef std::set<GameObject*> GameObjectSet; @@ -74,16 +86,19 @@ class OPvPWintergrasp : public OutdoorPvP void OnCreatureCreate(Creature *creature, bool add); void OnGameObjectCreate(GameObject *go, bool add); - void ProcessEvent(WorldObject *obj, uint32 eventId); + void ProcessEvent(GameObject *obj, uint32 eventId); void HandlePlayerEnterZone(Player *plr, uint32 zone); void HandlePlayerLeaveZone(Player *plr, uint32 zone); void HandleKill(Player *killer, Unit *victim); + + void SendInitWorldStatesTo(Player *player = NULL); protected: TeamId m_defender; int32 m_tenacityStack; - AreaPOIList areaPOIs; - BuildingStateMap buildingStates; + + BuildingStateMap m_buildingStates; + CreatureSet m_creatures; GameObjectSet m_gobjects; diff --git a/src/game/ZoneScript.h b/src/game/ZoneScript.h index 80e5e6d0a2f..e0674d3fdd4 100644 --- a/src/game/ZoneScript.h +++ b/src/game/ZoneScript.h @@ -21,7 +21,6 @@ #include "Common.h" -class WorldObject; class Creature; class GameObject; @@ -44,7 +43,7 @@ class TRINITY_DLL_SPEC ZoneScript virtual uint32 GetData(uint32 /*DataId*/) { return 0; } virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {} - virtual void ProcessEvent(WorldObject *obj, uint32 eventId) {} + virtual void ProcessEvent(GameObject *obj, uint32 eventId) {} }; #endif
\ No newline at end of file |