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-rw-r--r--src/game/GameObject.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index da6ab1ef12d..01383ade0b3 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1442,6 +1442,7 @@ void GameObject::TakenDamage(uint32 damage)
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.destroyedDisplayId);
m_goValue->destructibleBuilding.health = 0;
+ EventInform(m_goInfo->destructibleBuilding.destroyedEventId);
}
else // from undamaged to damaged
{
@@ -1455,6 +1456,7 @@ void GameObject::TakenDamage(uint32 damage)
}
else
m_goValue->destructibleBuilding.health = 0;
+ EventInform(m_goInfo->destructibleBuilding.damagedEventId);
}
}
@@ -1465,6 +1467,12 @@ void GameObject::Rebuild()
m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.damagedHealth;
}
+void GameObject::EventInform(uint32 eventId)
+{
+ if(eventId && m_zoneScript)
+ m_zoneScript->ProcessEvent(this, eventId);
+}
+
// overwrite WorldObject function for proper name localization
const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
{