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-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 573dd702dd0..cd36609030c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3800,6 +3800,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
+ Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag)
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
{
delete Aur;