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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 573dd702dd0..cd36609030c 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3800,6 +3800,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && + Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag) (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) { delete Aur; |