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-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp34
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp101
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.h5
-rw-r--r--src/server/game/Handlers/ArenaTeamHandler.cpp405
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp6
-rw-r--r--src/server/game/Server/Protocol/Opcodes.h6
-rw-r--r--src/server/game/Server/WorldSession.h14
7 files changed, 6 insertions, 565 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 40401b2ba31..02e0b1a17a2 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1215,36 +1215,6 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
else
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
- {
- uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;
-
- if (miscValue1)
- {
- if (miscValue2 != reqTeamType)
- continue;
-
- SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
- }
- else // login case
- {
- for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
- {
- uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
- if (!teamId)
- continue;
-
- ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
- if (!team || team->GetType() != reqTeamType)
- continue;
-
- SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST);
- break;
- }
- }
-
- break;
- }
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
{
uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;
@@ -1283,6 +1253,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
// FIXME: not triggered in code as result, need to implement
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
@@ -2143,7 +2114,6 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteria const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
@@ -2373,6 +2343,8 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteria const* achieve
if (miscValue1 != achievementCriteria->Entry->Asset.MapID)
return false;
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
+ return false
default:
break;
}
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index dc3b5dd81ee..9b71bd8a1a4 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -387,59 +387,6 @@ void ArenaTeam::Disband()
sArenaTeamMgr->RemoveArenaTeam(TeamId);
}
-void ArenaTeam::Roster(WorldSession* session)
-{
- Player* player = NULL;
-
- uint8 unk308 = 0;
-
- WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
- data << uint32(GetId()); // team id
- data << uint8(unk308); // 3.0.8 unknown value but affect packet structure
- data << uint32(GetMembersSize()); // members count
- data << uint32(GetType()); // arena team type?
-
- for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
- {
- player = ObjectAccessor::FindConnectedPlayer(itr->Guid);
-
- data << itr->Guid; // guid
- data << uint8((player ? 1 : 0)); // online flag
- data << itr->Name; // member name
- data << uint32((itr->Guid == GetCaptain() ? 0 : 1)); // captain flag 0 captain 1 member
- data << uint8((player ? player->getLevel() : 0)); // unknown, level?
- data << uint8(itr->Class); // class
- data << uint32(itr->WeekGames); // played this week
- data << uint32(itr->WeekWins); // wins this week
- data << uint32(itr->SeasonGames); // played this season
- data << uint32(itr->SeasonWins); // wins this season
- data << uint32(itr->PersonalRating); // personal rating
- //if (unk308)
- //{
- // data << float(0.0f); // 308 unk
- // data << float(0.0f); // 308 unk
- //}
- }
-
- session->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
-}
-
-void ArenaTeam::Query(WorldSession* session)
-{
- WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
- data << uint32(GetId()); // team id
- data << GetName(); // team name
- data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
- data << uint32(BackgroundColor); // background color
- data << uint32(EmblemStyle); // emblem style
- data << uint32(EmblemColor); // emblem color
- data << uint32(BorderStyle); // border style
- data << uint32(BorderColor); // border color
- session->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
-}
-
void ArenaTeam::SendStats(WorldSession* session)
{
WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
@@ -509,54 +456,6 @@ void ArenaTeam::BroadcastPacket(WorldPacket* packet)
player->GetSession()->SendPacket(packet);
}
-void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3)
-{
- WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
- data << uint8(event);
- data << uint8(strCount);
- switch (strCount)
- {
- case 0:
- break;
- case 1:
- data << str1;
- break;
- case 2:
- data << str1 << str2;
- break;
- case 3:
- data << str1 << str2 << str3;
- break;
- default:
- TC_LOG_ERROR("bg.arena", "Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
- return;
- }
-
- if (!guid.IsEmpty())
- data << guid;
-
- BroadcastPacket(&data);
-
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_EVENT");
-}
-
-void ArenaTeam::MassInviteToEvent(WorldSession* session)
-{
- WorldPacket data(SMSG_CALENDAR_ARENA_TEAM, (Members.size() - 1) * (4 + 8 + 1));
- data << uint32(Members.size() - 1);
-
- for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
- {
- if (itr->Guid != session->GetPlayer()->GetGUID())
- {
- data << itr->Guid.WriteAsPacked();
- data << uint8(0); // unk
- }
- }
-
- session->SendPacket(&data);
-}
-
uint8 ArenaTeam::GetSlotByType(uint32 type)
{
switch (type)
diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h
index 65a6b38088d..4a8231f2a3f 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.h
+++ b/src/server/game/Battlegrounds/ArenaTeam.h
@@ -155,13 +155,8 @@ class ArenaTeam
void SaveToDB();
void BroadcastPacket(WorldPacket* packet);
- void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3);
void NotifyStatsChanged();
- void MassInviteToEvent(WorldSession* session);
-
- void Roster(WorldSession* session);
- void Query(WorldSession* session);
void SendStats(WorldSession* session);
void Inspect(WorldSession* session, ObjectGuid guid);
diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp
index f5546c28a2b..f4fb9dcd1b2 100644
--- a/src/server/game/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Handlers/ArenaTeamHandler.cpp
@@ -29,411 +29,6 @@
#include "ArenaTeamMgr.h"
#include "Opcodes.h"
-void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
-
- ObjectGuid guid;
- recvData >> guid;
- TC_LOG_DEBUG("network", "Inspect Arena stats %s", guid.ToString().c_str());
-
- Player* player = ObjectAccessor::FindPlayer(guid);
-
- if (!player)
- return;
-
- if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
- return;
-
- if (GetPlayer()->IsValidAttackTarget(player))
- return;
-
- for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
- {
- if (uint32 a_id = player->GetArenaTeamId(i))
- {
- if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
- arenaTeam->Inspect(this, player->GetGUID());
- }
- }
-}
-
-void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_QUERY");
-
- uint32 arenaTeamId;
- recvData >> arenaTeamId;
-
- if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
- {
- arenaTeam->Query(this);
- arenaTeam->SendStats(this);
- }
-}
-
-void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
-
- uint32 arenaTeamId; // arena team id
- recvData >> arenaTeamId;
-
- if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
- arenaTeam->Roster(this);
-}
-
-void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_CREATE");
-
- uint32 slot, icon, iconcolor, border, bordercolor, background;
- std::string name;
-
- recvData >> slot;
- recvData >> iconcolor;
- recvData >> bordercolor;
- recvData >> border;
- recvData >> background;
- recvData >> icon;
- name = recvData.ReadString(recvData.ReadBits(8));
-
- uint8 type = ArenaTeam::GetTypeBySlot(slot);
-
- if (_player->GetArenaTeamId(slot))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
- return;
- }
-
- if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
- return;
- }
-
- if (sArenaTeamMgr->GetArenaTeamByName(name))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
- return;
- }
-
- ArenaTeam* arenaTeam = new ArenaTeam;
- if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
- {
- TC_LOG_ERROR("bg.arena", "Arena team create failed.");
- delete arenaTeam;
- return;
- }
-
- sArenaTeamMgr->AddArenaTeam(arenaTeam);
-
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_CREATED);
-}
-
-void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_INVITE");
-
- uint32 arenaTeamId; // arena team id
- std::string invitedName;
-
- Player* player = NULL;
-
- recvData >> arenaTeamId >> invitedName;
-
- if (!invitedName.empty())
- {
- if (!normalizePlayerName(invitedName))
- return;
-
- player = ObjectAccessor::FindPlayerByName(invitedName);
- }
-
- if (!player)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
- return;
- }
-
- if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
- return;
- }
-
- ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
- if (!arenaTeam)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
- return;
- }
-
- if (arenaTeam->GetCaptain() != _player->GetGUID())
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
- return;
- }
-
- if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
- return;
- }
-
- // OK result but don't send invite
- if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
- return;
-
- if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
- return;
- }
-
- if (player->GetArenaTeamId(arenaTeam->GetSlot()))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
- return;
- }
-
- if (player->GetArenaTeamIdInvited())
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
- return;
- }
-
- if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
- return;
- }
-
- TC_LOG_DEBUG("bg.battleground", "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str());
-
- player->SetArenaTeamIdInvited(arenaTeam->GetId());
-
- WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
- data << GetPlayer()->GetName();
- data << arenaTeam->GetName();
- player->GetSession()->SendPacket(&data);
-
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
-}
-
-void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
-{
- TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
-
- ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
- if (!arenaTeam)
- return;
-
- // Check if player is already in another team of the same size
- if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
- return;
- }
-
- // Only allow members of the other faction to join the team if cross faction interaction is enabled
- if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != ObjectMgr::GetPlayerTeamByGUID(arenaTeam->GetCaptain()))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
- return;
- }
-
- // Add player to team
- if (!arenaTeam->AddMember(_player->GetGUID()))
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
- return;
- }
-
- // Broadcast event
- arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
-}
-
-void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/)
-{
- TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
-
- // Remove invite from player
- _player->SetArenaTeamIdInvited(0);
-}
-
-void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEAVE");
-
- uint32 arenaTeamId;
- recvData >> arenaTeamId;
-
- ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
- if (!arenaTeam)
- return;
-
- // Disallow leave team while in arena
- if (_player->InArena())
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
- return;
- }
-
- // Team captain can't leave the team if other members are still present
- if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
- return;
- }
-
- // If team consists only of the captain, disband the team
- if (_player->GetGUID() == arenaTeam->GetCaptain())
- {
- arenaTeam->Disband(this);
- delete arenaTeam;
- return;
- }
- else
- arenaTeam->DelMember(_player->GetGUID(), true);
-
- // Broadcast event
- arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
-
- // Inform player who left
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
-}
-
-void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_DISBAND");
-
- uint32 arenaTeamId;
- recvData >> arenaTeamId;
-
- if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
- {
- // Only captain can disband the team
- if (arenaTeam->GetCaptain() != _player->GetGUID())
- return;
-
- // Teams cannot be disbanded during fights
- if (arenaTeam->IsFighting())
- return;
-
- arenaTeam->Disband(this);
- delete arenaTeam;
- }
-}
-
-void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
-
- uint32 arenaTeamId;
- std::string name;
-
- recvData >> arenaTeamId;
- recvData >> name;
-
- // Check for valid arena team
- ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
- if (!arenaTeam)
- return;
-
- // Only captain can remove members
- if (arenaTeam->GetCaptain() != _player->GetGUID())
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
- return;
- }
-
- if (!normalizePlayerName(name))
- return;
-
- // Check if team member exists
- ArenaTeamMember* member = arenaTeam->GetMember(name);
- if (!member)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
- return;
- }
-
- // Captain cannot be removed
- if (arenaTeam->GetCaptain() == member->Guid)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
- return;
- }
-
- // Player cannot be removed during fights
- if (arenaTeam->IsFighting())
- return;
-
- arenaTeam->DelMember(member->Guid, true);
-
- // Broadcast event
- arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, ObjectGuid::Empty, 3, name, arenaTeam->GetName(), _player->GetName());
-}
-
-void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEADER");
-
- uint32 arenaTeamId;
- std::string name;
-
- recvData >> arenaTeamId;
- recvData >> name;
-
- // Check for valid arena team
- ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
- if (!arenaTeam)
- return;
-
- // Only captain can pass leadership
- if (arenaTeam->GetCaptain() != _player->GetGUID())
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
- return;
- }
-
- if (!normalizePlayerName(name))
- return;
-
- // Check if team member exists
- ArenaTeamMember* member = arenaTeam->GetMember(name);
- if (!member)
- {
- SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
- return;
- }
-
- // Check if the target is already team captain
- if (arenaTeam->GetCaptain() == member->Guid)
- return;
-
- arenaTeam->SetCaptain(member->Guid);
-
- // Broadcast event
- arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName(), name, arenaTeam->GetName());
-}
-
-void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId)
-{
- WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 2 + team.length() + player.length() + 4 + 4);
-
- data.WriteBits(player.length(), 7);
- data.WriteBits(team.length(), 8);
- data.FlushBits();
-
- data.WriteString(player);
- data << uint32(teamAction);
- data << uint32(errorId);
- data.WriteString(team);
- SendPacket(&data);
-}
-
void WorldSession::SendNotInArenaTeamPacket(uint8 type)
{
WorldPacket data(SMSG_ARENA_ERROR, 4+1);
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 8a14ea695d4..81ea2830a64 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -137,12 +137,12 @@ void OpcodeTable::ValidateAndSetServerOpcode(OpcodeServer opcode, char const* na
/// Correspondence between opcodes and their names
void OpcodeTable::Initialize()
{
-#define DEFINE_OPCODE_HANDLER_OLD(opcode, status, processing, handler) \
- ValidateAndSetClientOpcode<WorldPacket, handler>(opcode, #opcode, status, processing);
-
#define DEFINE_HANDLER(opcode, status, processing, packetclass, handler) \
ValidateAndSetClientOpcode<packetclass, handler>(opcode, #opcode, status, processing);
+#define DEFINE_OPCODE_HANDLER_OLD(opcode, status, processing, handler) \
+ DEFINE_HANDLER(opcode, status, processing, WorldPacket, handler);
+
DEFINE_HANDLER(CMSG_ACCEPT_GUILD_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::AcceptGuildInvite, &WorldSession::HandleGuildAcceptInvite);
DEFINE_OPCODE_HANDLER_OLD(CMSG_ACCEPT_LEVEL_GRANT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel );
DEFINE_OPCODE_HANDLER_OLD(CMSG_ACCEPT_TRADE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index ccf995cf642..ec9a9264757 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -1635,14 +1635,8 @@ enum OpcodeServer : uint32
SMSG_ZONE_UNDER_ATTACK = 0x14CF,
// Deleted opcodes, here only to allow compile
- SMSG_ARENA_TEAM_COMMAND_RESULT = 0xBADD,
- SMSG_ARENA_TEAM_EVENT = 0xBADD,
- SMSG_ARENA_TEAM_INVITE = 0xBADD,
- SMSG_ARENA_TEAM_QUERY_RESPONSE = 0xBADD,
- SMSG_ARENA_TEAM_ROSTER = 0xBADD,
SMSG_ARENA_TEAM_STATS = 0xBADD,
SMSG_BUY_BANK_SLOT_RESULT = 0xBADD,
- SMSG_CALENDAR_ARENA_TEAM = 0xBADD,
};
inline bool IsInstanceOnlyOpcode(uint32 opcode)
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index a843c672c84..f3fc21af19f 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -726,7 +726,6 @@ class WorldSession
void SendDiscoverNewTaxiNode(uint32 nodeid);
// Guild/Arena Team
- void SendArenaTeamCommandResult(uint32 team_action, std::string const& team, std::string const& player, uint32 error_id = 0);
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList(ObjectGuid guid);
@@ -1250,19 +1249,6 @@ class WorldSession
void SendLfgOfferContinue(uint32 dungeonEntry);
void SendLfgTeleportError(uint8 err);
- // Arena Team
- void HandleInspectArenaTeamsOpcode(WorldPacket& recvData);
- void HandleArenaTeamQueryOpcode(WorldPacket& recvData);
- void HandleArenaTeamRosterOpcode(WorldPacket& recvData);
- void HandleArenaTeamCreateOpcode(WorldPacket& recvData);
- void HandleArenaTeamInviteOpcode(WorldPacket& recvData);
- void HandleArenaTeamAcceptOpcode(WorldPacket& recvData);
- void HandleArenaTeamDeclineOpcode(WorldPacket& recvData);
- void HandleArenaTeamLeaveOpcode(WorldPacket& recvData);
- void HandleArenaTeamRemoveOpcode(WorldPacket& recvData);
- void HandleArenaTeamDisbandOpcode(WorldPacket& recvData);
- void HandleArenaTeamLeaderOpcode(WorldPacket& recvData);
-
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData);
void HandleCancelMountAuraOpcode(WorldPacket& recvData);