diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 127 |
1 files changed, 126 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 162dd12d121..6f19fdcbc0a 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2632,7 +2632,7 @@ void InstanceMap::UnloadAll() ASSERT(!HavePlayers()); if (m_resetAfterUnload == true) - sObjectMgr->DeleteRespawnTimeForInstance(GetInstanceId()); + DeleteRespawnTimes(); Map::UnloadAll(); } @@ -2781,3 +2781,128 @@ void Map::UpdateIteratorBack(Player* player) if (m_mapRefIter == player->GetMapRef()) m_mapRefIter = m_mapRefIter->nocheck_prev(); } + +void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime) +{ + if (!respawnTime) + { + // Delete only + RemoveCreatureRespawnTime(dbGuid); + return; + } + + _creatureRespawnTimes[dbGuid] = respawnTime; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt16(2, GetId()); + stmt->setUInt32(3, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::RemoveCreatureRespawnTime(uint32 dbGuid) +{ + _creatureRespawnTimes.erase(dbGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt16(1, GetId()); + stmt->setUInt32(2, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime) +{ + if (!respawnTime) + { + // Delete only + RemoveGORespawnTime(dbGuid); + return; + } + + _goRespawnTimes[dbGuid] = respawnTime; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt32(1, uint32(respawnTime)); + stmt->setUInt16(2, GetId()); + stmt->setUInt32(3, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::RemoveGORespawnTime(uint32 dbGuid) +{ + _goRespawnTimes.erase(dbGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); + stmt->setUInt32(0, dbGuid); + stmt->setUInt16(1, GetId()); + stmt->setUInt32(2, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +void Map::LoadRespawnTimes() +{ + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + { + do + { + Field* fields = result->Fetch(); + uint32 loguid = fields[0].GetUInt32(); + uint32 respawnTime = fields[1].GetUInt32(); + + _creatureRespawnTimes[loguid] = time_t(respawnTime); + } while (result->NextRow()); + } + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + { + do + { + Field* fields = result->Fetch(); + uint32 loguid = fields[0].GetUInt32(); + uint32 respawnTime = fields[1].GetUInt32(); + + _goRespawnTimes[loguid] = time_t(respawnTime); + } while (result->NextRow()); + } +} + +void Map::DeleteRespawnTimes() +{ + _creatureRespawnTimes.clear(); + _goRespawnTimes.clear(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + CharacterDatabase.Execute(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE); + stmt->setUInt16(0, GetId()); + stmt->setUInt32(1, GetInstanceId()); + CharacterDatabase.Execute(stmt); +} + +time_t Map::GetLinkedRespawnTime(uint64 guid) const +{ + uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid); + switch (GUID_HIPART(linkedGuid)) + { + case HIGHGUID_UNIT: + return GetCreatureRespawnTime(GUID_LOPART(linkedGuid)); + case HIGHGUID_GAMEOBJECT: + return GetGORespawnTime(GUID_LOPART(linkedGuid)); + default: + break; + } + + return time_t(0); +} |