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-rw-r--r--src/game/Creature.cpp12
-rw-r--r--src/game/StatSystem.cpp4
2 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index be0747f0a89..65dc188063c 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1393,12 +1393,12 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
// damage
float damagemod = _GetDamageMod(rank);
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
- SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
- SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
- SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, cinfo->minrangedmg * damagemod);
- SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, cinfo->maxrangedmg * damagemod);
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg + cinfo->attackpower) * damagemod);
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg + cinfo->attackpower) * damagemod);
+ SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, (cinfo->mindmg + cinfo->attackpower) * damagemod);
+ SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, (cinfo->maxdmg + cinfo->attackpower) * damagemod);
+ SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, (cinfo->minrangedmg + cinfo->rangedattackpower) * damagemod);
+ SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, (cinfo->maxrangedmg + cinfo->rangedattackpower) * damagemod);
// this value is not accurate, but should be close to the real value
SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, level * 5);
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 8287ed2b2bf..2049964c779 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -880,8 +880,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
float base_value = GetModifierValue(unitMod, BASE_VALUE)
- + (weapon_mindamage + weapon_maxdamage) / 6
- * GetTotalAttackPowerValue(attType) / (getLevel() * 5);
+ + (weapon_mindamage + weapon_maxdamage)
+ * GetTotalAttackPowerValue(attType) / (getLevel() * 30);
//float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);